What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Request] Monsters weight for rift/grift progression

evilking

Member
Joined
Jun 26, 2013
Messages
448
Reaction score
4
Latest TurboHUD release added something really interesting :

- changed: in rifts and greater rifts:
- 0..1 point progression trash monsters are white (like usually)
- 1..2 point progression trash monsters are light green
- 2..3 point progression trash monsters are dark green
- 3..4 point progression trash monsters are light green with an outline
- 4..10 point progression trash monsters are dark green with an outline
NOTE: currently 100% rift progression requires 530 points

They can detect progression point for each monster, could it be possible to add this in trinity so we could focus on the most important monsters first and make progression better ??
 
seems interesting in terms of grift efficency
 
any idea on how it categorizes them into these groups? i wonder if its based on MonsterSize
 
i think its categorizeed on their % progress cause.. they also have a feature that shows how many % progress you get in total for all enemys in 40y around your character..
 
I dont think that a implementation on this is worth it.
Because the weight is generally gained on how hard a target is to kill.
So if you are focussing high progress targets you are focussing hard to kill targets...
 
I dont think that a implementation on this is worth it.
Because the weight is generally gained on how hard a target is to kill.
So if you are focussing high progress targets you are focussing hard to kill targets...
Sure but you can't progress if you only kill easy ones, the point is not to kill only hard ones, but find the sweet spot between them and knowing what trash to focus on and optimize the progression. And when you farm xp, hard to kill targets are not hard, i'm botting GR55 with HOTA barb and he kills everything in 2/3 hits. So i'm sure implementing this worth it if it's used correctly.
 
Any update on this ? Would be epic with this implemented togheter with weight rules etc
 
But not in the way this is, with this kind of stuff, you could make it so that if there is let's say 4% of rift progression within 50 yards, the bot wil kill all those mobs until there is equal or less than 1.5% rift progression within 50 yards, instead of the required mobs in a certain range that we have now.

Because right now we got like 6 mobs within 20 yards, and it doesen't care what mobs it is. 6 white mobs might be 0.2 percent, but 6 good mobs might be 5%, you understand where i am going ?

This would be a much better way to clear rifts more efficiently.
 
Back
Top