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[REQUEST] Looking for a combat routine info inside!

Kylling

Member
Joined
Jan 28, 2012
Messages
132
My character is a Duelist using flicker strike for AOE (SPEED CLEAR!) and Ancestral Warchief for single target

all i'm asking for is a combat routine which actually can FLY through maps with flicker strike.. and use Ancestral warchief on though single targets and cast Flicker strike on the target while Ancestral warchief is up, once it's dead cast another ancestral warchief, problem is taht i could clear like 2 maps in the time the bot clears one , since it aint 'holding' down my Flicker strike button , its casting it once then walking a bit casting it again on a target (in the screen range..) usually i would just keep holding the flicker strike button since im using Frenzy, which makes me able to spam through most maps with mainly using flicker strike.. only need Ancenstral warchief when i reach 'mini bosses' like "Voll" in dried lake.. anyone who can explain to me how to set something up like this or just sent / link me a pastebin for such a combat routine would be GODLY! oh btw, it's also using blood rage to maintain frenzy charges OFC.

Thanks in advance.

-Kylling.
 
OBS EDIT: If wrong section please let me know instead of deleting.

Kylling.


You might be able to modify Alcor75's Player Mover to try to use Flicker Strike... It doesn't work by default, but maybe you can trick the bot into using it "out of combat". But as a general rule, I don't think routines can really handle stuff like that without having a target in range.

Have you tried just boosting the Combat Range/Melee Attack Range value up to something way higher just to see what happens? I have no idea how far out the bot can detect enemies...

Ourosboros has the capability of "clicking at" offscreen enemies using ranged attacks. The regular routine tries to "click on" enemies so it won't attack except within screen-distance. You can try this as well.

All in all though, the honest truth is that the bot is never going to clear as fast as you can. Players can make conscious decisions to skip certain packs, can make assumptions about random map layouts and move forward without fully exploring the area, etc. I've never seen a bot in any game, no matter how much I modified my client/combat routines/whatever that could go faster than maybe ~75% of a hand played character. The advantage of a bot is that it makes progress constantly, even when you don't feel like playing.
 
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i am using flicker strike as main skill and he is pretty fast, but i am not so sure what kind of speed you hope to get,
and i am using the standart routine
f10ef9-1465954917.png
 
How do you get such fast map times? mine are sitting around 8 mins. are you just not picking anything up? also im a reave build around 50k dps
 
same issue as the poster, just stands around then attacks, causing deaths
 
You might be able to modify Alcor75's Player Mover to try to use Flicker Strike... It doesn't work by default, but maybe you can trick the bot into using it "out of combat". But as a general rule, I don't think routines can really handle stuff like that without having a target in range.

Have you tried just boosting the Combat Range/Melee Attack Range value up to something way higher just to see what happens? I have no idea how far out the bot can detect enemies...

Ourosboros has the capability of "clicking at" offscreen enemies using ranged attacks. The regular routine tries to "click on" enemies so it won't attack except within screen-distance. You can try this as well.

All in all though, the honest truth is that the bot is never going to clear as fast as you can. Players can make conscious decisions to skip certain packs, can make assumptions about random map layouts and move forward without fully exploring the area, etc. I've never seen a bot in any game, no matter how much I modified my client/combat routines/whatever that could go faster than maybe ~75% of a hand played character. The advantage of a bot is that it makes progress constantly, even when you don't feel like playing.


Can you link me the alcor routine? might be dumb but can't seem to find it :) & Yea i know it will NEVER be as fast as a player can be. but was expecting some near same, since this is build basically is just all about holding down the flicker strike button :P

-Kylling.
 
EDIT: Found the alcor75playermover, but it doesnt have flicker strike in it.. :/ back to nothing again hm. probably im supposed to play legit on this flicker char i guess then Q_Q

EDIT2: Main problem is that , if theres a pack of lets say 20-30 mobs, and first flicker doesnt kill em all maybe like 10 left (just a example not often it happens but sometimes when the pack is killed theres like rushing 10-15 other mobs towards me) the bot just walks away then turns around cast flicker again, so hillarious it doesnt just keep the flicker button down.. :/
 
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