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serenevisage

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Sep 7, 2014
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I believe both globe types (purple ones in GRifts and yellow in Rifts) are the same ItemType in game. If it's not possible to differentiate between them, can player-selection option (logic) be added to the weighting.cs that will ignore the progression globes inside Grifts only? This would allow us to spend more time inside them, improving XP/hr.

This mainly affects people who let the bot run Grift+Rift with no stock of keys kept on hand, because you could just modify the weighting.cs file manually otherwise.
 
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