What modification do I need to make to safezerg.cs in order to also have an elite trigger combat? I assume some sort of OR statement in the below code could be implemented, however I am having difficulty locating what variable I would use
Code:
if (!combatState && ZetaDia.Actors.GetActorsOfType<DiaUnit>(true).Count(u => u.IsFullyValid() && u.IsHostile && u.IsAlive && u.Position.Distance(AdvDia.MyPosition) <= 15f) >= 8)
{
combatState = true;
}






