What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

request: have Monster.IsCursable consider the current area mods

pd9

New Member
Joined
May 1, 2014
Messages
10
Reaction score
0
The bot will constantly try to curse in a corrupted area if there is a "no curse" mod.

I understand the corrupted area support is beta, this will also be an issue with maps.

Currently I just stuck a cooldown in, to cap it at a certain rate. I can't seem to find where map mods are exposed.

thanks for your hard work :D
 
The API has been updated to support this properly, and will be in the next Release. It's pretty hard to find the right area to test though, so keep an eye on it to see if it works properly.

Code for showing the map mods would look like this, for example:
Code:
                foreach (var mod in LokiPoe.LocalData.MapMods)
                {
                    Log.DebugFormat("{0} : {1}", mod.Key, mod.Value);
                }
 
Back
Top