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ladygamer

Member
Joined
Oct 15, 2010
Messages
175
Wondering how one would do this as.. Anybody have example? :)

Code:
Ephemeral Nodes spawn for 4 hours. You can re-spawn them in that 4 hours, if you touch a node from each of 2 different node "pairs" surrounding them.
Use Collector's Glove
Collectable items gathered from Ephemeral Nodes are used for Aetherial Reduction. They convert into Crystals, Clusters, and varying types of Aethersand. The resulting Crystals and Clusters are of the same type as can be found directly on the node.


Code:
http://ffxiv.consolegameswiki.com/wiki/Ephemeral_Nodes

Code:
Skills to use:
Impulsive Appraisal
Methodical Appraisal
Utmost Caution
Discerning Eye
Single MInd

IA procs--UC+SM+MA--IA procs--UC+SM+MA Yields 2 8/8
IA procs--UC+SM+MA--IA NOprocs--UC+DE+MA Yields 1 8/8
IA NOprocs--IA procs--UC+SM+MA--UC+DE+MA Yields 1 8/8
 
I have a profile that works with ExMatt's GatherCollectable, but he made some significant changes in the last few days and my profile's yields changed dramatically. I'm waiting to see what I can tweak to fix this. If you look in the request for Adamantite farming, ExMatt did post a dummy profile in there which goes through a few Ephemeral Nodes
 
The profile I posted in that topic as well does Ephemerals in The Churning Mists. Feel free to use those as a go-by for other node spawns - basically, you add three HotSpots: one for the Ephemeral node and two for the two closest regular nearby nodes.
 
The profile I posted in that topic as well does Ephemerals in The Churning Mists. Feel free to use those as a go-by for other node spawns - basically, you add three HotSpots: one for the Ephemeral node and two for the two closest regular nearby nodes.

thank you
 
I have a profile that works with ExMatt's GatherCollectable, but he made some significant changes in the last few days and my profile's yields changed dramatically. I'm waiting to see what I can tweak to fix this. If you look in the request for Adamantite farming, ExMatt did post a dummy profile in there which goes through a few Ephemeral Nodes

i'll check out the adamantite, thanks.
 
are you by chance reffering to this post?

Code:
var node =
	GameObjectManager.GetObjectsOfType<GatheringPointObject>()
		// Dont need this line.. only one node .OrderBy(gpo => gpo.Distance2D(Core.Me.Location))
		.FirstOrDefault(
			gpo =>
			gpo.EnglishName == "Unspoiled Mineral Deposit"
			&& gpo.IsVisible && gpo.IsValid);
			
if (node != null)
{
	MovementManager.SetFacing(node.Location);
	var safeSpot = GetSafeSpot(Core.Player.Heading);
	
	//FlyTo LocalSafeSpot
	//Stealth
	Poi.Current = new Poi(node, PoiType.Gather);
	Poi.Current.Unit.Interact();
	
	// Kings yield 2
	Actionmanager.DoAction(241, Core.Player);
	// Sharp vision
	Actionmanager.DoAction(235, Core.Player);
	while (GatheringManager.SwingsRemaining > 0)
	{
		GatheringManager.GetGatheringItemByIndex(5).GatherItem();
	}
        Poi.Clear();
	//MoveTo LocalSafeSpot
	//FlyTo MainSafeSpot
}

// Determines the safe spot based off the direction you are facing (towards the node that spawned).
public Vector3 GetSafeSpot(float heading)
{
	if (heading >= 0 && heading < 2)
	{
		return new new Vector3(1,2,3);
	}
	else if (heading >= 2 && heading < 4)
	{
		return new new Vector3(4,5,6);
	}
	
	return new Vector3(7,8,9);
}

If you were collecting instead of gathering, you would use....


            await castSpell("Impulsive Appraisal");
            if (Core.Player.HasAura("Discerning Eye")) await castSpell("Single Mind");
            else await castSpell("Discerning Eye");
            await castSpell("Impulsive Appraisal");
            if (Core.Player.HasAura("Discerning Eye")) await castSpell("Single Mind");
            else await castSpell("Discerning Eye");
            await castSpell("Methodical Appraisal");
while(GatheringManager.SwingsRemaining > 0)
{
            await Coroutine.Sleep(500);
            RaptureAtkUnitManager.Update();

            await Coroutine.Wait(5000, () => RaptureAtkUnitManager.GetWindowByName("GatheringMasterpiece") != null);
            while (!ff14bot.RemoteWindows.SelectYesNoItem.IsOpen)
            {
                RaptureAtkUnitManager.GetWindowByName("GatheringMasterpiece").SendAction(1, 1, 0);
                await Coroutine.Wait(500, () => ff14bot.RemoteWindows.SelectYesNoItem.IsOpen);
            }

            ff14bot.RemoteWindows.SelectYesNoItem.Yes();
            await Coroutine.Wait(5000, () => !ff14bot.RemoteWindows.SelectYesNoItem.IsOpen);
            await Coroutine.Sleep(500);
}

I have a profile that works with ExMatt's GatherCollectable, but he made some significant changes in the last few days and my profile's yields changed dramatically. I'm waiting to see what I can tweak to fix this. If you look in the request for Adamantite farming, ExMatt did post a dummy profile in there which goes through a few Ephemeral Nodes
 
or you could test out my profile in the very same thread! It farms ephemeral nodes from 4am to midnight. Might not be as stable as Y2K's since the testing probably wasn't as extensive.
 
That's the one 0.2, 0.1 // a, b // potayto, potato
Code:
				<GatherCollectable DiscoverUnknowns="true" AlwaysGather="false" GatherStrategy="TouchAndGo"
					CordialType="Cordial" CordialTime="AfterGather" while="IsTimeBetween(8,12)" skipWindowDelay="1500">
how does it know which rotation to use? trying to find touchandgo, it's only collecting 1 fire moraine, i want to see if i can edit the rotation :)
 
no idea - that's exmatt's domain. Though TouchAndGo is a very effective strategy it seems to be buggy in some circumstances. It will only use your GP if the node procs the right way to allow for a 550 rotation
 
no idea - that's exmatt's domain. Though TouchAndGo is a very effective strategy it seems to be buggy in some circumstances. It will only use your GP if the node procs the right way to allow for a 550 rotation

thank you for all the help :)
 
Wondering how one would do this as.. Anybody have example? :)

Code:
Skills to use:
Impulsive Appraisal
Methodical Appraisal
Utmost Caution
Discerning Eye
Single MInd

IA procs--UC+SM+MA--IA procs--UC+SM+MA Yields 2 8/8
IA procs--UC+SM+MA--IA NOprocs--UC+DE+MA Yields 1 8/8
IA NOprocs--IA procs--UC+SM+MA--UC+DE+MA Yields 1 8/8


That is exactly what the 550 rotation does. Everyone always asks why it doesn't use GP but it does use GP under the exact circumstances that it is supposed to. And nobody has made a direct suggestion on how to better the GP usage.

I can assume that if you want to use cordials, and most likely you would, and you have full GP, doing a 400gp rotation wouldnt' be out of the question, bu what is the target? 320? 440? 460?.

I will most likely create a new rotation for ephemeral nodes at some point that will have plenty of optimizations, but I need to know what I am programming to do so.

Edit:

All that being said... things I would need would be.

Current GP, Cordial CD time, level of item to be gathered(56,58,60), and possibly any suggested rotation.
 
Last edited:
no idea - that's exmatt's domain. Though TouchAndGo is a very effective strategy it seems to be buggy in some circumstances. It will only use your GP if the node procs the right way to allow for a 550 rotation

This is the correct method for harvesting Ephemerals in most people's opinion. If you get a proc, you can hit 550, if you get 2 procs, you can get 2 harvests at 550.
 
Can someone upload maybe one that is working? i have some but they all dont seem to really work... on some i get GatherCollectable: Resetting and on others i get a huge red wall of errors <<
 
Can someone upload maybe one that is working? i have some but they all dont seem to really work... on some i get GatherCollectable: Resetting and on others i get a huge red wall of errors <<

Upload your log please.
 
After i uptaded kinda all files or re downloaded everything regarding your ordner anew, he does nothing. :<

Code:
[05:43:51.173 D] Microsoft Windows NT 6.2.9200.0
[05:43:59.261 D] Current Locale Eng
[05:43:59.262 N] Currently a level 60 Miner
[05:43:59.262 N] Compiling custom behaviors...
[05:44:00.341 D] Done compiling custom behaviors...
[05:44:00.348 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing
[05:44:02.385 D] [BotManager] Botbases have been reloaded.
[05:44:02.385 D] ChocoboTrainer v1.0.356.0
[05:44:02.385 D] Gardening bot v1.0.356.0
[05:44:02.385 D] Combat Assist v1.0.356.0
[05:44:02.389 D] Fate Bot v1.0.356.0
[05:44:02.389 D] PvP v1.0.356.0
[05:44:02.389 D] Fishing v1.0.356.0
[05:44:02.390 D] Grinding v1.0.356.0
[05:44:02.390 D] Gathering v1.0.356.0
[05:44:02.390 D] Order Bot v1.0.356.0
[05:44:02.458 D] Reloading AssemblyLoader<ff14bot.Interfaces.IBotPlugin> - Initializing
[05:44:03.839 N] [ExBuddy] Added namespace 'ExBuddy' to ScriptManager
[05:44:03.839 N] [ExBuddy] Added namespace 'ExBuddy.Helpers' to ScriptManager
[05:44:03.964 D] [PluginManager] Plugins have been reloaded.
[05:44:03.964 D] EnableFlight v3.1.0.1511270
[05:44:03.964 D] RetainerMaid v3.1.0.1511270
[05:44:03.964 D] Skywatcher v3.1.0.1511270
[05:44:03.982 D] Added new hook [TreeStart] a9c5fe36-6cd5-437a-a913-cb76daf38d84
[05:44:03.982 D] Added new hook [PoiAction] a59b52bc-d8d6-4d9e-95ed-6b1279e4ef6b
[05:44:03.983 N] Building Actioncache
[05:44:04.636 N] Action Name:Sprint Action Id:3
[05:44:04.636 N] Action Name:Byregot's Ward Action Id:219
[05:44:04.636 N] Action Name:Prospect Action Id:227
[05:44:04.636 N] Action Name:Lay of the Land Action Id:228
[05:44:04.636 N] Action Name:Stealth Action Id:229
[05:44:04.636 N] Action Name:Preparation Action Id:230
[05:44:04.636 N] Action Name:Toil of the Mountaineer Action Id:231
[05:44:04.636 N] Action Name:Solid Reason Action Id:232
[05:44:04.636 N] Action Name:Deep Vigor Action Id:233
[05:44:04.636 N] Action Name:Nald'thal's Ward Action Id:234
[05:44:04.636 N] Action Name:Sharp Vision Action Id:235
[05:44:04.636 N] Action Name:Sharp Vision II Action Id:237
[05:44:04.636 N] Action Name:Truth of Mountains Action Id:238
[05:44:04.636 N] Action Name:King's Yield Action Id:239
[05:44:04.636 N] Action Name:King's Yield II Action Id:241
[05:44:04.636 N] Action Name:Unearth Action Id:242
[05:44:04.636 N] Action Name:Unearth II Action Id:243
[05:44:04.636 N] Action Name:Lay of the Land II Action Id:291
[05:44:04.636 N] Action Name:Thaliak's Ward Action Id:293
[05:44:04.636 N] Action Name:Sharp Vision III Action Id:295
[05:44:04.636 N] Action Name:Clear Vision Action Id:4072
[05:44:04.636 N] Action Name:Bountiful Yield Action Id:4073
[05:44:04.636 N] Action Name:Collector's Glove Action Id:4074
[05:44:04.636 N] Action Name:Methodical Appraisal Action Id:4075
[05:44:04.636 N] Action Name:Instinctual Appraisal Action Id:4076
[05:44:04.636 N] Action Name:Impulsive Appraisal Action Id:4077
[05:44:04.636 N] Action Name:Discerning Eye Action Id:4078
[05:44:04.636 N] Action Name:Utmost Caution Action Id:4079
[05:44:04.636 N] Action Name:Deep Breath Action Id:4080
[05:44:04.636 N] Action Name:Luck of the Mountaineer Action Id:4081
[05:44:04.636 N] Action Name:Dredge Action Id:4082
[05:44:04.636 N] Action Name:Dredge II Action Id:4083
[05:44:04.636 N] Action Name:Single Mind Action Id:4084
[05:44:04.636 N] Action Name:Last Ditch Action Id:4085
[05:44:04.636 N] Action Name:Menphina's Ward Action Id:236
[05:44:04.636 N] Action Name:Nophica's Ward Action Id:217
[05:44:04.636 N] Action Name:Llymlaen's Ward Action Id:292
[05:44:04.636 N] Action Name:Arbor Call II Action Id:290
[05:44:04.636 N] Action Name:Triangulate Action Id:210
[05:44:04.636 N] Done building Actioncache
[05:44:04.701 D] Reloading AssemblyLoader<ff14bot.Interfaces.ICombatRoutine> - Initializing
[05:44:07.414 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
[05:44:07.420 D] Replaced hook [PreCombatBuff] 3c46c7bf-2a74-4bf1-8488-6a82f4b29e1d
[05:44:07.420 D] Replaced hook [Heal] ea10de85-d1e4-4024-8989-16d22a08bb44
[05:44:07.420 D] Replaced hook [Pull] c2eeb2e7-aad6-4f92-a720-6cebaab8847e
[05:44:07.420 D] Replaced hook [CombatBuff] a53e69e7-917f-4f21-9489-a2f116aa5e03
[05:44:07.420 D] Replaced hook [Combat] 55be5784-7e79-4de1-9d02-253a1bcf2f53
[05:44:07.420 D] Replaced hook [Rest] c936d728-a1b1-4bde-b259-7143ad08b5d6
[05:44:15.679 N] [ExGather v3.1.0.1511270] Loaded Rotation -> Collect115, GP: 0, Time: 24
[05:44:15.679 N] [ExGather v3.1.0.1511270] Loaded Rotation -> Collect345, GP: 0, Time: 24
[05:44:15.679 N] [ExGather v3.1.0.1511270] Loaded Rotation -> Collect450, GP: 600, Time: 30
[05:44:15.679 N] [ExGather v3.1.0.1511270] Loaded Rotation -> Collect470, GP: 600, Time: 31
[05:44:15.679 N] [ExGather v3.1.0.1511270] Loaded Rotation -> Collect490, GP: 600, Time: 31
[05:44:15.679 N] [ExGather v3.1.0.1511270] Loaded Rotation -> Collect495, GP: 600, Time: 28
[05:44:15.679 N] [ExGather v3.1.0.1511270] Loaded Rotation -> Collect505, GP: 600, Time: 31
[05:44:15.679 N] [ExGather v3.1.0.1511270] Loaded Rotation -> Collect550, GP: 600, Time: 33
[05:44:15.679 N] [ExGather v3.1.0.1511270] Loaded Rotation -> Collect570, GP: 600, Time: 31
[05:44:15.680 N] [ExGather v3.1.0.1511270] Loaded Rotation -> DefaultCollect, GP: 600, Time: 30
[05:44:15.680 N] [ExGather v3.1.0.1511270] Loaded Rotation -> DiscoverUnknowns, GP: 250, Time: 12
[05:44:15.680 N] [ExGather v3.1.0.1511270] Loaded Rotation -> Elemental, GP: 0, Time: 0
[05:44:15.680 N] [ExGather v3.1.0.1511270] Loaded Rotation -> Ephemeral, GP: 0, Time: 0
[05:44:15.680 N] [ExGather v3.1.0.1511270] Loaded Rotation -> GetTwoHQ, GP: 600, Time: 18
[05:44:15.680 N] [ExGather v3.1.0.1511270] Loaded Rotation -> Map, GP: 0, Time: 8
[05:44:15.680 N] [ExGather v3.1.0.1511270] Loaded Rotation -> NewbCollect, GP: 600, Time: 30
[05:44:15.680 N] [ExGather v3.1.0.1511270] Loaded Rotation -> RegularNode, GP: 0, Time: 0
[05:44:15.680 N] [ExGather v3.1.0.1511270] Loaded Rotation -> SmartQuality, GP: 300, Time: 18
[05:44:15.680 N] [ExGather v3.1.0.1511270] Loaded Rotation -> SmartYield, GP: 500, Time: 18
[05:44:15.680 N] [ExGather v3.1.0.1511270] Loaded Rotation -> Topsoil, GP: 0, Time: 8
[05:44:15.680 N] [ExGather v3.1.0.1511270] Loaded Rotation -> Unspoiled, GP: 500, Time: 21
[05:44:15.680 N] [ExGather v3.1.0.1511270] Loaded Rotation -> YieldAndQuality, GP: 600, Time: 22
[05:44:16.282 N] Loaded profile Collectable: Ephemeral All
[05:44:21.130 D] Loading last profile
[05:44:22.015 N] Loaded profile Collectable: Ephemeral All
[05:44:22.021 N] Bot Thread Started.
[05:44:22.751 N] Connection to 192.99.148.87:31214 established.
[05:44:22.802 N] Clearing all hooks.
[05:44:22.802 D] Added new hook [TreeStart] a9c5fe36-6cd5-437a-a913-cb76daf38d84
[05:44:22.802 D] Added new hook [PoiAction] a59b52bc-d8d6-4d9e-95ed-6b1279e4ef6b
[05:44:22.802 D] Replaced hook [PreCombatBuff] c84e8e69-36f0-4207-8e3d-29cce011ff35
[05:44:22.802 D] Replaced hook [Heal] 761c6fa0-f17e-4536-9cc4-cc5eb0810b20
[05:44:22.802 D] Replaced hook [Pull] d0a890a2-8160-434e-abea-9db41f39345f
[05:44:22.802 D] Replaced hook [CombatBuff] c508dec0-6a51-404d-82cd-e915fa7f8b86
[05:44:22.802 D] Replaced hook [Combat] e7cb21f8-4fbb-45f9-87e4-f2dffb9713e9
[05:44:22.802 D] Replaced hook [Rest] 12b09763-e988-4986-abee-7265541180db
[05:44:22.821 D] Added new hook [RoutineCombat] eb1e6909-7b99-4683-b25c-5fbc2177759f
[05:44:22.824 D] Added new hook [HotspotPoi] 2ac546ef-6eeb-4da5-928b-688a3f0ad9c4
[05:44:22.825 D] Added new hook [SetDeathPoi] 95db3afd-5700-4423-8236-b72bacf6ddef
[05:44:22.825 D] Added new hook [SetCombatPoi] 9cec1c64-97f6-4541-8a02-f3b9317c4152
[05:44:22.825 D] Added new hook [SetHotspotPoi] a6636d87-a9e9-42c8-b162-7c14b55178e4
[05:44:22.825 D] Added new hook [SelectPoiType] 865ab7bc-9ab6-4940-9227-5eae1cb9c6cf
[05:44:22.827 D] Replaced hook [SelectPoiType] e16d5f14-ecde-41ed-851b-c522d7dcf20a
[05:44:22.827 D] Inserted new hook [TreeStart @0] fada2ef0-f8eb-4f4d-8a93-f16c9348370d


SHould i reinstall everything? Delete everything, install rebornbuddy again etc?
 
Last edited:
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