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<Request> Desynthesis everything in the inventory

Anyway to do that? Thanks

Attached you will find an INCREDIBLY DANGEROUS TAG!!!!!!!

If you are not extremely careful how you use this, you can easily destroy items you have worked to obtain for years and years.

Well, maybe I exaggerate, but you have been warned - don't come whining to me if this does something that makes you cry.

This tag will desynthesize stuff in your inventory. It doesn't care how much you love the stuff, or how much you will miss the stuff. It's a cold hearted desynthesizer.

You can desynthesize by ItemId, BagId, or both.

Tag Name: Desynth

Attributes:

BagIds="<comma separated list of inventory bag Ids, where bagId = Bag1 | Bag2 | Bag3 | Bag4>"
ItemIds="<comma separate list of item Ids>"

You can specify just BagIds, just ItemIds, or both.

If you specify just BagIds, then the tag will desynthesize every desynthesizable item that exists in the specified inventory bags.
If you specify just ItemIds, then the tag will desynthesize every matching item in all your inventory bags.
If you specify both, then the tag will desynthesize every matching item in every matching inventory bag.

Also attached is the simple orderbot profile I use for my GSM - edit it to suit your needs (i.e., change the slot number in the "/gs change" command to reflect your desynther).

FYI, an easy way to get item ids is to google the equipment name (e.g., FFXIV <equipment name>) and look for the xivdb.com hit - the number in the returned url is the item id.

Enjoy (cackles uncontrollably)

UPDATE: Added exception handling for invalid bag ids.
UPDATE: Modified to desynthesize stacks - BUT - I have only used it to desynthesize single items, so be sure to post a log if you have any problems.
 

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Need help please, I try to change it for Culinarian change the code from <CodeChunk Name="GSM"> to <CodeChunk Name="CUL">

and <RunCode name="GSM"/> to <RunCode name="CUL"/>

Also try to change BagIds to ItemIds from <Desynth BagIds="&BagIds;" DesynthDelay="6000" DesynthTimeout="10"/> to <Desynth ItemIds="12804;" DesynthDelay="6000" DesynthTimeout="10"/>

But no luck any help would be appreciated.
 
Need help please, I try to change it for Culinarian change the code from <CodeChunk Name="GSM"> to <CodeChunk Name="CUL">

and <RunCode name="GSM"/> to <RunCode name="CUL"/>
Make sure you change the actual code under CodeChunks to reflect your gear set number.

Also try to change BagIds to ItemIds from <Desynth BagIds="&BagIds;" DesynthDelay="6000" DesynthTimeout="10"/> to <Desynth ItemIds="12804;" DesynthDelay="6000" DesynthTimeout="10"/>
Code:
<Desynth ItemIds="12804[B][COLOR="#FF0000"];[/COLOR][/B]" DesynthDelay="6000" DesynthTimeout="10"/>
^ Remove the semi-colon.
 
Post your full profile. The stack dump does not appear to be emanating from DesynthTag, so something else in your profile must be amiss.

You also need to make sure you put the DesynthTag.cs file somewhere under your Plugins directory for it to be loaded.
 
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OK the problem was i assume it would be using Exmatt desynth tags, but after I place your desynthtag.cs in plugins it started to work. Thank you for the help on this issue.


New Issue now that its working its only recognizing 5 of the fish i am trying to desynth, even tho i have over 3 full stacks of it in my bags.

here is the log: View attachment 44708 2015-11-07 11.04.txt
 

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Profile looks fine, so not sure why it is not working for you. Where did you put the DesynthTag.cs file?
 
I put it in RebornBuddy/Plugins/OrderBotTags


So i try splitting the stacks of fish up, and it turns out its looking at each stack as only 1 fish, not 99. For each split i did it recognized it. so i had 75 individual fish in my bags and it desynth all 75.
 
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Aha - well, that is out of my control. I have only used this to desynth individual equipment pieces. The interface provided by mastahg, AFAIK, has no accommodation for desynthing stacks. Is that something you can do with the FFXIV GUI? If so, perhaps mastahg can add something that allows us to deal with it.
 
It can either be added with a loop in your code, when you get an item where the count is greater than 1, you can loop it. Or it can be handled in the xml profile using a loop as well.
 
This thread has me a bit confused and I'm about to start using de synthesis for the first time. I just wanna make sure I have this straight. This stuff will only break things down in my INVENTORY right? I don't have to worry about armory chest?
 
This will not touch anything in your armory - it will only attempt to desynthesize stuff in your bags. Read the description carefully (post #2), it explains how it works.
 
.

one in the log its trying to change me to bsm and it says im using bsm when obviously im using cul

and two it isnt desynthing everything...just one from the stack
 

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one in the log its trying to change me to bsm and it says im using bsm when obviously im using cul

and two it isnt desynthing everything...just one from the stack


Change the gear set in the profile to match your CUL.

The desynth tag messages indicated you have the older version of the tag. Please download it again from the first page and try again.
 
I made a profile to desynth a LTW item (ID: 9288) and placed the DesynthTag.cs under Rebornbuddy\Plugins\Orderbottags.

When i run the profile, it successfully identifies the items i have in my inventory, but fail to desynth it.
 

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Your log indicates the problem is in RB. I have submitted your information to the support thread.
 
Thanks Mistahmikey. Mashtag is investigating this now while using my account. Hopefully he will be able to replicate the problem.


EDIT: Mashtag have found the problem and solved it in a new update released today. The reason was the format that my language is formatting numbers and decimals. Thanks for the quick support. :)
 
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You log seems to indicate some sort of Chanko problem, but one thing for sure, your version of RB is a bit outdated - you should update everything you have to be the latest (e.g., I know ExBuddy has had some recent updates as well) and try again.
 
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