I've noticed there are some instances in which the bot just stands there with mobs beating on him because of a wrong target. If anybody knows how and would like to configure a plugin which would
1) Check to see if you're in combat
2) If so, check to see that the current mob has your tag
3) If no, deselect target and initiate with mob which is your tag
4) If no such mob exists, force kill mob that we're in combat with
5) After "combat" ends, check to see if still in combat
6) If so, target nearest "enemy" (sometimes totems left after fights cause character to stand still until it despawns) and kill it to end combat.
I believe this would help the smoothness of the main function of HB very greatly.
1) Check to see if you're in combat
2) If so, check to see that the current mob has your tag
3) If no, deselect target and initiate with mob which is your tag
4) If no such mob exists, force kill mob that we're in combat with
5) After "combat" ends, check to see if still in combat
6) If so, target nearest "enemy" (sometimes totems left after fights cause character to stand still until it despawns) and kill it to end combat.
I believe this would help the smoothness of the main function of HB very greatly.