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[Reques] Vault of the assasin?

deathlimited

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Is there any profile that does Vault of assasin then logs off and does it again?


It's a great MF farming place now that objects will be affected by MF again + the elites in there it's gonna be epicfarm
 
Ow thought i put it on request forum , got confused >_< , can someone transfer it pls?
 
It's not that random, it's always a loop around the entrance.
 
Why? Explain


oh. i think i figured it out.. it's a random dungeon isn't it? Yeah. random dungeons suck =\

Actually it's because of the way DB explores random areas combined with the way VoA is laid out. DB will frequently "see" a point it wants to walk to only because it can't generate a path to it as there is no floor between where the character is and where it wants to go (it's seeing ledges and things that you'd need to walk back and around to get to) it gets stuck.

We won't release profiles that frequently get stuck. The code to "do" VoA is really simple and looks like:

Code:
<ExploreArea boxTolerance="0.50" boxSize="10" until="ObjectFound" actorId="135248" />
		<WaitTimer WaitTime="1000" />
		<UseObject questid="1" actorId="135248" />

once you are inside the instance. It gets stuck something like 3 times in 4 though. So not viable.
 
Actually it's because of the way DB explores random areas combined with the way VoA is laid out. DB will frequently "see" a point it wants to walk to only because it can't generate a path to it as there is no floor between where the character is and where it wants to go (it's seeing ledges and things that you'd need to walk back and around to get to) it gets stuck.

We won't release profiles that frequently get stuck. The code to "do" VoA is really simple and looks like:

Code:
<ExploreArea boxTolerance="0.50" boxSize="10" until="ObjectFound" actorId="135248" />
		<WaitTimer WaitTime="1000" />
		<UseObject questid="1" actorId="135248" />

once you are inside the instance. It gets stuck something like 3 times in 4 though. So not viable.

completely not part of the thread but... just six little letters, all jumbled together... have caused damage that we may never mend
 
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