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[REQ] Culling Support

deadmeow5

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Is it possible for the bot to detect the health of nearby enemies? Because support for having a combat skill dedicated to culling would be amazing.
 
culling+melee splash if you melee/minion or GMP/LMP+culling if your Archer/Caster/spectre throw
 
culling+melee splash if you melee/minion or GMP/LMP+culling if your Archer/Caster/spectre throw

I'm talking about a specific culling skill. My main skill is already 6-linked. I'd like to be able to have a another skill linked to Culling Strike that the bot can use when enemies are on low health. This was I can attach IIR/IIQ to it.
 
I'm talking about a specific culling skill. My main skill is already 6-linked. I'd like to be able to have a another skill linked to Culling Strike that the bot can use when enemies are on low health. This was I can attach IIR/IIQ to it.


Cast("Skill Name" ret=> MainTarget.HealthPercent < 10), or BestTarget instead of MainTarget if you use Exile CR.

This is what I use:
Code:
Cast("Frenzy", ret => MainTarget.HealthPercent < 20 && MainTarget.Rarity >= Rarity.Rare),
and I use apoc's ranger routine
 
Cast("Skill Name" ret=> MainTarget.HealthPercent < 10), or BestTarget instead of MainTarget if you use Exile CR.

This is what I use:
Code:
Cast("Frenzy", ret => MainTarget.HealthPercent < 20 && MainTarget.Rarity >= Rarity.Rare),
and I use apoc's ranger routine

hey i have a question. i use main flame totem and for culling also flame totem. how can i take a differenz about the 2 flame totems
 
It'd be great if this could be turned into a plugin (I thought I would do it but just don't have the time), since pushedx already said it won't get into the main program. I just think you need 1 input for the skill to use and then a series of checkboxes to select what rarities of mobs to use it on.
 
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