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Report: D3 Bug reports, Glitches, profiles issues etc. Here!

Hawkiz

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Report: D3 Bug reports, Glitches, profiles issues etc. Here!

This thread is to report: D3 Bug reports, Glitches, profiles issues etc.
Why? you might ask/think, It's simply being made to prevent the forum from getting spammed by the same issue/s, so basically report the issues you are having with either profiles, or the bot in general.

It's ment to be a kind of library, for the developers to skim threw so they can mark stuff "Fixed" and "Working in progress" and stuff like that.
It saves time for everyone, the faster they can fix bugs and issues, the faster you get to have a fully functional bot that works with minimum issues.

Comprende? good, so start reporting!


PLEASE SKIM THREW THE THREAD TO LOOK FOR REPORTS ALREADY BEING POSTED!


- Use it or don't..


/ViReS

PS. admins/devs. Please do delete it if you're already working on something like this ;)
it's just me having a lot of spare time :rolleyes:
 
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Or you report them in their appropriate places? Got a problem with the bot? Report it in the Support forum. Got a problem with a profile? Report it in the thread that contains that profile.

This is stupid, and please stop filling up the god damn forums with your worthless posts.


EDIT: oh, and it looks like you have 'X's in your signature next to everything meaning its all done. That's nice, we don't care, remove it so we don't have to scroll down and extra 3 inches cause you think we care how much gold you made or how many 85's you botted.
 
Please just for starters, edit the yellow color text.. iz hurting my eyez
 
Or you report them in their appropriate places? Got a problem with the bot? Report it in the Support forum. Got a problem with a profile? Report it in the thread that contains that profile.

This is stupid, and please stop filling up the god damn forums with your worthless posts.


EDIT: oh, and it looks like you have 'X's in your signature next to everything meaning its all done. That's nice, we don't care, remove it so we don't have to scroll down and extra 3 inches cause you think we care how much gold you made or how many 85's you botted.

I care deeply? I even borrowed his signature for awhile. Fuck off Mr. 800x600 screen resolution.
 
I care deeply? I even borrowed his signature for awhile. Fuck off Mr. 800x600 screen resolution.


aint my fault im using eyefinity :O ..
(and that it's nerdy to show off with some pointless achivements in a game, with the only reason that i don't go out that much.. :S shocker..)
- however, why is a "← Was my comment helpful? Click the ✶ to the left!" a better signature xD with this kind of response, i can hardly understand anyone would think about it..
 
Back on topic?
Ever since d3 maintenance this morning I get a windows error starting up DB.
"Demon Buddy has stopped working"
Happens after DB starts flashing the D3 window. Happened to me initially on the first release of DB but I updated my .net framework I think it was, and that fixed it.
 
Back on topic?
Ever since d3 maintenance this morning I get a windows error starting up DB.
"Demon Buddy has stopped working"
Happens after DB starts flashing the D3 window. Happened to me initially on the first release of DB but I updated my .net framework I think it was, and that fixed it.

thanks, it went a bit out of hand there :S and topic :O
but thanks for sharring!
 
Pathing bug:
Sometimes the character get stuck and refusing to move, nothing blocking and it is at random places.
[17:55:26.308 V] Destroying loot container a3dun_crater_BonePile-158
[17:55:26.308 V] Blacklisting 7817001F for 00:00:03
[17:55:26.418 D] Navigator.Clear
[17:55:26.418 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:26.428 D] Contacting nav server for path.
[17:55:26.428 D] Waiting for path request to finish...
[17:55:26.538 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:26.548 D] Waiting for path request to finish...
[17:55:26.668 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[17:55:26.668 V] Blacklisting 78640029 for 00:10:00
[17:55:26.688 D] Generating path to to pickup loot - <422.0629, 717.5118, 0.5>
[17:55:26.688 D] Raycast path generated.
[17:55:26.688 D] Generated path to <422.0629, 717.5118, 0.5> (to pickup loot) with 1 hops.
[17:55:26.788 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[17:55:26.918 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[17:55:26.928 D] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Internals.Actors.DiaActivePlayer.InventoryMan ager.CanPlaceItemInLocation(ACDItem item, InventorySlot place, Int32 column, Int32 row)
at Zeta.CommonBot.Logic.BrainBehavior.(DiaItem item)
at Zeta.CommonBot.Logic.BrainBehavior.?(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[17:55:27.039 D] Navigator.Clear
[17:55:27.039 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:27.049 D] Contacting nav server for path.
[17:55:27.049 D] Waiting for path request to finish...
[17:55:27.169 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:27.169 D] Waiting for path request to finish...
[17:55:27.279 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:27.299 D] Waiting for path request to finish...
[17:55:27.409 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:27.409 D] Waiting for path request to finish...
[17:55:27.519 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:27.529 D] Waiting for path request to finish...
[17:55:27.639 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:27.649 D] Waiting for path request to finish...
[17:55:27.759 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:27.759 D] Waiting for path request to finish...
[17:55:27.869 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:27.879 D] Waiting for path request to finish...
[17:55:27.989 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:27.999 D] Waiting for path request to finish...
[17:55:28.109 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:28.109 D] Waiting for path request to finish...
[17:55:28.219 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:28.229 D] Waiting for path request to finish...
[17:55:28.339 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:28.349 D] Waiting for path request to finish...
[17:55:28.459 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>
[17:55:28.459 D] Waiting for path request to finish...
[17:55:28.569 D] Generating path to First Go To - <590.6355, 669.5153, 0.100016>

Loot chest Bug:
Sometimes the character get stuck when it is gonna loot Demonic Vessel in Arreat. It move right next to it and get stuck there. Moving the character causing it to move to the vessel and then manages to loot it.

Melee Combat Bug:
Melee classes attacks enemies once and then they switch target or does something else. They also skip enemies when this happens (only if only 1 enemy is left I think).
This is really bad becouse I cant bot inferno on my monk becouse of this becouse it never knockback enemies and it get killed during the time it move around. It also causing the bot to skip enemies aswell as being slower so less GPH.

Monk - Fists of thunder:
On enemies this ability is used with shift click I think. It also dont try to use it at range, like it does with bone piles. It can teleport to bonepiles successfully but not on enemies.

Monk - Dash: (not importmant)
I am not sure if this is bugged and if this should be fixed in the CC for monk, but when I tried dash it used dash randomly instead of using it only on enemies. Might have messed up setting though but if it was only used on enemies it would be very useful for the bot.
 
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Not 100% sure on this one, but i'll put it anyway as i haven't seen a single act4 release yet.

Possible Profile Bug:
Act4 profiles dont seem too resume after finishing a run.
 
Not 100% sure on this one, but i'll put it anyway as i haven't seen a single act4 release yet.
Possible Profile Bug:
Act4 profiles dont seem too resume after finishing a run.

everything counts ;D
 
Or you can let the developers and admins worry about the problem.
 
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