Hi,
I'm guessing if Blizzard sees that a single person is running WoW 25 times simultaneously, they'll know something unusual is happening. What I'm wondering is, what do they do to detect this, and how can we avoid it?
Apparently there was a good thread by bossland's on this topic, but the link appears to be dead: http://www.thebuddyforum.com/all-kn...k-knowledge-]-ip-address-[-lesson-ii-]-4.html
Anyway, it seems like the people typically speculate that Blizzard looks at the IP and various hardware ids/uids/guids. Has anyone actually reversed the code to see which of these things actually is sent to Blizzard?
Is it safe to use multiple virtual machines (with something like virtualbox) in conjunction with a socks proxy? Is changing the uuid of each virtual machine good enough? Are there certain hardware ids that virtual machines typically inherit from the host pc?
Oh, and if anyone has the original bossland post saved, I'd love to give it a read.
Thanks!
I'm guessing if Blizzard sees that a single person is running WoW 25 times simultaneously, they'll know something unusual is happening. What I'm wondering is, what do they do to detect this, and how can we avoid it?
Apparently there was a good thread by bossland's on this topic, but the link appears to be dead: http://www.thebuddyforum.com/all-kn...k-knowledge-]-ip-address-[-lesson-ii-]-4.html
Anyway, it seems like the people typically speculate that Blizzard looks at the IP and various hardware ids/uids/guids. Has anyone actually reversed the code to see which of these things actually is sent to Blizzard?
Is it safe to use multiple virtual machines (with something like virtualbox) in conjunction with a socks proxy? Is changing the uuid of each virtual machine good enough? Are there certain hardware ids that virtual machines typically inherit from the host pc?
Oh, and if anyone has the original bossland post saved, I'd love to give it a read.
Thanks!