no, there isnt, you have to restart honorbuddy.Is it possible to reload a CC(for changes) without having to restart hb? If so, how?
You couldn't recompile before anyway. They assemblies are never unloaded from the current AppDomain, so you have multiple instances of the same assembly. You'd need to change the namespace every time just to have it recompile, and be usable. And then you'd have to hope your current CC was the one that got picked.
Regardless, you could make code changes in a CC and stop/start HB to have it re-read the CC. Made it much easier to test CC changes in game without having to exit/open HB every time![]()
For some reason; I don't believe you. Maybe it's just that I know how .NET works in terms of assemblies. You were probably getting lucky that your "changed" assembly was the one chosen first. There's no guarantee though.
Why no more?I've done it hundreds of times
Change code, save file, hit start on already-open HB, new code works, rinse, repeat.
No more though, sadly.
Why no more?
Ski is right, this did work. The changes made came through after a stop/start.For some reason; I don't believe you. Maybe it's just that I know how .NET works in terms of assemblies. You were probably getting lucky that your "changed" assembly was the one chosen first. There's no guarantee though.