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[Release] RebornBuddy64 Version 1.0.686 - DirectX11 / x64 bit compatible

Hi, I think the link to download the rebornbuddy zip might be broken? I keep clicking it and a blank chrome tab opens for a split second then closes and nothing happens. Downloads are not blocked, I checked and am able to download other things (downloaded the BuddyWizard just fine)
 
Hi, I think the link to download the rebornbuddy zip might be broken? I keep clicking it and a blank chrome tab opens for a split second then closes and nothing happens. Downloads are not blocked, I checked and am able to download other things (downloaded the BuddyWizard just fine)
Working fine for me, try right clicking save as if you can't get it to work normally.
 
BagId in `ff14bot/Managers/Bag.cs` is off, it's the int at +8 not +4. Not sure what +4 is but it seems like a bag type, normal inventories are all 0x280 which is what bagid is reporting now.
 
BagId in `ff14bot/Managers/Bag.cs` is off, it's the int at +8 not +4. Not sure what +4 is but it seems like a bag type, normal inventories are all 0x280 which is what bagid is reporting now.
Pushing new build now.
 
Mastahg is there a way to and a anti AFK cus as of right now we get kicked even if we are gathring
 
It looks like FishManager currently only supports Mooch and has the spellID hard coded. Is it possible to get MoochII added in?
 
It looks like FishManager currently only supports Mooch and has the spellID hard coded. Is it possible to get MoochII added in?


You can use this for now

Code:
        public static RunStatus Mooch2()
        {
            if (FishingManager.CanMooch)
            {
                Logging.Write(@"Casting Mooch ({0})", FishingManager.MoochLevel);
                if (ActionManager.DoAction(ActionType.Spell, 268, null))
                {
                    FishingManager.MoochLevel++;
                }
            }
            return RunStatus.Success;
        }
 
hi mastahg, i met a problem when trying to make dragoon elusive jump to a specified direction when received an echo message,

Code:
        private void GamelogManager_EchoRecevied(object sender, ChatEventArgs e)
        {
            if (e.ChatLogEntry.Contents.StartsWith("@escape", StringComparison.InvariantCultureIgnoreCase))
            {
                var cameraheading = Core.Memory.Read<float>(CameraManager.CameraPtr + 0x130);
                if (e.ChatLogEntry.Contents.Contains("invert")) cameraheading += 3.1415926f;

                //character heading offset: +0xB0
                Core.Memory.Write(Core.Me.Pointer + 0xB0, cameraheading);
                ActionManager.DoAction(@"Elusive Jump", null);

            }
        }

this working in most situations, but i found when many spells is using by CR simultaneously, it sometimes can not jump to the proper direction. i guess it is because the gamelog event and treeroot are in different threads.
how can i make sure a memory value is my expected value before greymagic's calls get executed?
 
hi mastahg, i met a problem when trying to make dragoon elusive jump to a specified direction when received an echo message,

Code:
        private void GamelogManager_EchoRecevied(object sender, ChatEventArgs e)
        {
            if (e.ChatLogEntry.Contents.StartsWith("@escape", StringComparison.InvariantCultureIgnoreCase))
            {
                var cameraheading = Core.Memory.Read<float>(CameraManager.CameraPtr + 0x130);
                if (e.ChatLogEntry.Contents.Contains("invert")) cameraheading += 3.1415926f;

                //character heading offset: +0xB0
                Core.Memory.Write(Core.Me.Pointer + 0xB0, cameraheading);
                ActionManager.DoAction(@"Elusive Jump", null);

            }
        }

this working in most situations, but i found when many spells is using by CR simultaneously, it sometimes can not jump to the proper direction. i guess it is because the gamelog event and treeroot are in different threads.
how can i make sure a memory value is my expected value before greymagic's calls get executed?

You can try wrapping your code in a framelock, but its kinda skecthy.
Best bet would be to set a flag that code in the main thread will check and then execute

Code:
                        using (Core.Memory.AcquireFrame(true))
                        {
}
 
hi mastahg, could you tell me when should i use ff14bot.Ext.NoCacheRead<T> rather than Read<T>? is there a performance difference between them?
 
hi mastahg, could you tell me when should i use ff14bot.Ext.NoCacheRead<T> rather than Read<T>? is there a performance difference between them?
Read<T> is cached for the current game frame and should be preferred as it will be faster if you read the same address within a frame, if the value might change midframe say after a function call then you might want to use nocacheread
 
Read<T> is cached for the current game frame and should be preferred as it will be faster if you read the same address within a frame, if the value might change midframe say after a function call then you might want to use nocacheread
thank you!
 
This is the updated cs file. ive done the work so you dont have to. use this in place at RB/Botbases/TripleTriHard/ to negate npc timers for triple triad
Thanks, I was trying to find some external confirmation that the timers were infact removed but I haven't been able to find anything, have you seen this information posted anywhere else?
 
can anyone help me out here, whenever i try to open the executable it gives me the error message that i need VC++ 2015 14.0, i installed both x86 and x64 versions and still got this error, i downloaded the buddy wizard and its just permanently stuck "installing VC++ 2015" for over 10 minutes now, how should i go about fixing this?
 
i just downloaded that and the x64 checks out on buddywizard, but the x86 just wont install, any advice on how to fix this?
 
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