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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

Log the costtypestruct once for each value lit up and paste it here.
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It seems when RB tries to buy anything from the vendor in Sharlyan, it will end up buying X-Potions and consuming tons of gil.
e.g.:
<BuyItem ItemId="36588" ItemCount="99" InteractDistance="5.0" NpcId="1037054" XYZ="79.11792, 5.15, -46.52478"/>
<BuyItem ItemId="33916" ItemCount="99" InteractDistance="5.0" NpcId="1037054" XYZ="79.11792, 5.15, -46.52478"/>
 
It seems when RB tries to buy anything from the vendor in Sharlyan, it will end up buying X-Potions and consuming tons of gil.
e.g.:
<BuyItem ItemId="36588" ItemCount="99" InteractDistance="5.0" NpcId="1037054" XYZ="79.11792, 5.15, -46.52478"/>
<BuyItem ItemId="33916" ItemCount="99" InteractDistance="5.0" NpcId="1037054" XYZ="79.11792, 5.15, -46.52478"/>

The same happened to me several days ago and it spent over 4 million gil on them!
 
It seems when RB tries to buy anything from the vendor in Sharlyan, it will end up buying X-Potions and consuming tons of gil.
e.g.:
<BuyItem ItemId="36588" ItemCount="99" InteractDistance="5.0" NpcId="1037054" XYZ="79.11792, 5.15, -46.52478"/>
<BuyItem ItemId="33916" ItemCount="99" InteractDistance="5.0" NpcId="1037054" XYZ="79.11792, 5.15, -46.52478"/>

Looks like the shop has some dummy items at the front of the shop data. ill investigate what extra critera they now use to filter out such items from the window.
 
Version
Code:
Sidestep has been updated

Shop.Items will now filter out items to correctly match what is displayed in the window
 
Does `ff14bot.Helpers.Logging.LoggingLevel` do anything?

From what I can see the only time any log level is respected is when it's writing to the file. I'm trying to cut down on the log spam in the window since whenever you call anything that uses navgraph it'll fill a window or two of space making it hard for a botbase's log lines to be seen for info/debug purposes. In testing this works for the file but not for the window:

Code:
Logging.LoggingLevel = LogLevel.Quiet;

Logging.LogFileLevel = LogLevel.Quiet;
Logging.Write(LogColor, "Test normal");
Logging.WriteQuiet(LogColor, "Test quiet");
//Navigation call

In the log file after LogFileLevel is set you only get "Test quiet" but in the window you get the "Test normal" as well as the navgraph spam. An option to turn off navgraph logging would be nice but just having the logging level respected I can at least toggle the log level within the navigation call to filter it out.
 
Last edited:
Does `ff14bot.Helpers.Logging.LoggingLevel` do anything?

From what I can see the only time any log level is respected is when it's writing to the file. I'm trying to cut down on the log spam in the window since whenever you call anything that uses navgraph it'll fill a window or two of space making it hard for a botbase's log lines to be seen for info/debug purposes. In testing this works for the file but not for the window:

Code:
Logging.LoggingLevel = LogLevel.Quiet;

Logging.LogFileLevel = LogLevel.Quiet;
Logging.Write(LogColor, "Test normal");
Logging.WriteQuiet(LogColor, "Test quiet");
//Navigation call

In the log file after LogFileLevel is set you only get "Test quiet" but in the window you get the "Test normal" as well as the navgraph spam. An option to turn off navgraph logging would be nice but just having the logging level respected I can at least toggle the log level within the navigation call to filter it out.
It was a conscious decision years ago to not allow adjustments to the logging level as it was annoying during the hb days that the log wouldn't have the info needed.
 
Version 490
Code:
For version 6.11

ActionresourceManager.Astrologian has been updated
DivinationSeals now returns the correct values
SealCount added
UniqueSeals added

Kupo for astro has been updated
 
Version 490
Code:
For version 6.11

ActionresourceManager.Astrologian has been updated
DivinationSeals now returns the correct values
SealCount added
UniqueSeals added

Kupo for astro has been updated

Looks like we're still getting "This version of FF14 is not yet supported" after update.
 
Part of the updated sidestep, i havent tested it, but it looks like it works in conjunction with the 3d overlay to verify the omens are being handed to the avoidancemanager correctly
 
I've been trying to get Limit Break to cast automatically. These Limit Break spells can be cast via ActionManager.DoAction, but ActionManager.CanCast returns false even if they are castable. Is there any way to fix this, or to otherwise read the LB meter? Spam filter won't let me post a list but it is here: https://pastebin.com/Qi5dYHUR
 
I've been trying to get Limit Break to cast automatically. These Limit Break spells can be cast via ActionManager.DoAction, but ActionManager.CanCast returns false even if they are castable. Is there any way to fix this, or to otherwise read the LB meter? Spam filter won't let me post a list but it is here: https://pastebin.com/Qi5dYHUR


New build:
Code:
New functions added:
ActionManager.CanLimitBreak(unit) 
ActionManager.LimitBreak(unit)

Use RemoteWindows.LimitBreak.Percentage for level

Looks like https://rebornbuddy.com/ became unreachable at least three hours ago and a few people in Discord are asking after it. Any update, please?
I don't have any control over that domain, sent bossland a message about it.
 
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