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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

New build:

Block aetheryte 168 until Quest 69982 is done
Use Aetheryte.offsetlocation when approaching to learn aetheryte

Please let me know if you encounter any issues learning aetherytes after this change.
 
where do I find all the quest file for classes and all side quest and duty runs. thank you
 
New build:
Add basic reaper rotation to kupo

GetTo will now handle using the guards to enter and exit radz-at-han until they disappear
 
Aetheryte 178 (Poieten Oikos) - Gets stuck on lip where mouse is on the SS.
 

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Side effect of the changes to "Fix" the issue with the first moon aetheryte. Reverting that change and trying a different approach in the next build
 
hi mastahg, i got an issue when detecting aura when a BattleCharacter has too many (maybe more than 30?) auras.
Code:
var shouldCastDeathDesign = t is BattleCharacter b && !b.Auras.Any(i => i.CasterId == Core.Me.ObjectId && i.Name == "Death's Design" && i.TimeLeft > 10);
this check normally works but always results false when i was attending Chi fate, while it's false i can still see my Death's Design aura is visible on the game's target aura bar
 
hi mastahg, i got an issue when detecting aura when a BattleCharacter has too many (maybe more than 30?) auras.
Code:
var shouldCastDeathDesign = t is BattleCharacter b && !b.Auras.Any(i => i.CasterId == Core.Me.ObjectId && i.Name == "Death's Design" && i.TimeLeft > 10);
this check normally works but always results false when i was attending Chi fate, while it's false i can still see my Death's Design aura is visible on the game's target aura bar

for better performance extract core.me.objectid into a local variable outside the linq loop otherwise itll do a bunch of lookups for each aura.

Are you sure its not some other reapers buff?
There is a serverside aura cap on units that will get hit in extreme circumstances, ie rare fates. The code for the aura bar is pretty clear, and were reading the 30 auras that the client is displaying.

New build:
Changes to how the bot will approach aetherytes to learn them. I'm more confident in these changes working then the previous set, but please let me know if you encounter any issues.
 
for better performance extract core.me.objectid into a local variable outside the linq loop otherwise itll do a bunch of lookups for each aura.

Are you sure its not some other reapers buff?
There is a serverside aura cap on units that will get hit in extreme circumstances, ie rare fates. The code for the aura bar is pretty clear, and were reading the 30 auras that the client is displaying.

New build:
Changes to how the bot will approach aetherytes to learn them. I'm more confident in these changes working then the previous set, but please let me know if you encounter any issues.
yes, it is clearly my buff, it's text have the green border and my combat routine keeps using the Shadow of Death to refreshing it's duration back to 1 min.

this aura issue is also quite obvious in Delubrum Reginae... iirc
 
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New build:
Update navgraph interacting with firmament
Add EnablePlugin quest behavior
 
Hey Mastahg, we're seeing inconsistent/wrong results with InstanceContentDirector.GetTodoArgs() when looking at EW dungeons specifically. Returning 0 instead of 1 when stuff is complete. It seems to work fine in all other older content, but EW dungeons are just broken. Would you mind looking at it? Trusts is probably the easiest way.

Like for instance, here in Tower of Babil it should return 1 and 0, but bother are returning 0.
 

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WorldManager's teleport locations always return a SubIndex of 0, the SubIndex field offset seems to be off. It's breaking the ability to travel to shared estates or an apartment if you have a home in the same zone. Yeah the subindex seems to be a byte at 0x1A you can see it loaded as the 3rd param in the function at +0x106FCE0
 
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WorldManager's teleport locations always return a SubIndex of 0, the SubIndex field offset seems to be off. It's breaking the ability to travel to shared estates or an apartment if you have a home in the same zone. Yeah the subindex seems to be a byte at 0x1A you can see it loaded as the 3rd param in the function at +0x106FCE0

Thanks, I thought this had broken, but other pressing issues took higher priority ill get it updated for the next release
 
Hey Mastahg, we're seeing inconsistent/wrong results with InstanceContentDirector.GetTodoArgs() when looking at EW dungeons specifically. Returning 0 instead of 1 when stuff is complete. It seems to work fine in all other older content, but EW dungeons are just broken. Would you mind looking at it? Trusts is probably the easiest way.

Like for instance, here in Tower of Babil it should return 1 and 0, but bother are returning 0.

I'll look into it.
 
System.NullReferenceException: at ff14bot.Navigation.NavGraph..()
When trying to use GetTo tag in 6.0 maps. Does the navigation component crash or somthing?
I tried version 1.0.455 and the new 1.0.465 build, both break.
 

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