- Joined
- Feb 27, 2011
- Messages
- 5,354
Having a problem when I load up RB
I've only seen this exception when someone tries modifying the executable....
Having a problem when I load up RB
https://github.com/domesticwarlord86/RebornProfilesi can't find 6.0 mian quest script,plz give me a link
where do I find all the quest file for classes and all side quest and duty runs. thank you
var shouldCastDeathDesign = t is BattleCharacter b && !b.Auras.Any(i => i.CasterId == Core.Me.ObjectId && i.Name == "Death's Design" && i.TimeLeft > 10);
hi mastahg, i got an issue when detecting aura when a BattleCharacter has too many (maybe more than 30?) auras.
this check normally works but always results false when i was attending Chi fate, while it's false i can still see my Death's Design aura is visible on the game's target aura barCode:var shouldCastDeathDesign = t is BattleCharacter b && !b.Auras.Any(i => i.CasterId == Core.Me.ObjectId && i.Name == "Death's Design" && i.TimeLeft > 10);
yes, it is clearly my buff, it's text have the green border and my combat routine keeps using the Shadow of Death to refreshing it's duration back to 1 min.for better performance extract core.me.objectid into a local variable outside the linq loop otherwise itll do a bunch of lookups for each aura.
Are you sure its not some other reapers buff?
There is a serverside aura cap on units that will get hit in extreme circumstances, ie rare fates. The code for the aura bar is pretty clear, and were reading the 30 auras that the client is displaying.
New build:
Changes to how the bot will approach aetherytes to learn them. I'm more confident in these changes working then the previous set, but please let me know if you encounter any issues.
WorldManager's teleport locations always return a SubIndex of 0, the SubIndex field offset seems to be off. It's breaking the ability to travel to shared estates or an apartment if you have a home in the same zone. Yeah the subindex seems to be a byte at 0x1A you can see it loaded as the 3rd param in the function at +0x106FCE0
Hey Mastahg, we're seeing inconsistent/wrong results with InstanceContentDirector.GetTodoArgs() when looking at EW dungeons specifically. Returning 0 instead of 1 when stuff is complete. It seems to work fine in all other older content, but EW dungeons are just broken. Would you mind looking at it? Trusts is probably the easiest way.
Like for instance, here in Tower of Babil it should return 1 and 0, but bother are returning 0.