You cut off part of the output.BlackMage.Enochian,Level 90 Paradox Spell activation,as the picture shows, return false.
I appreciate your trying to help, but it's really not helpful.
BlackMage 90 Paradox Spell activation, then ff14bot.Managers.ActionResourceManager.BlackMage.Enochian return true to false. it's wrong,Should not change。I appreciate your trying to help, but it's really not helpful.
Screenshotting the console instead of just copy/pasteing the output is not great.
Not describing the actual state of the game when you ran the console.
Testing multiple things at the same time instead of one at a time.
Open a new tab and paste the url in.how can i download rebornbuddy i clicked download buttom nothing show up
Fix typo in navgraph aetheryte logic, 173 will now be blocked until its required quest is complete
Update gatheringmanager add gathersboon field to gathering data
I was wrong, it's not quest 69928 that unlocks it. It's step 1 of quest 69929. You need to be on Step 2 of 69929 or later to unlock it. I tried with my second character immediatly after completing 69928 and it didn't work. Tried again after picking up 69929, didn't work. I had to complete step 1 of 69928 then, while on Step 2 it let me learn the Aetheryte
Pretty sure quests 69929 finishes at the first Aetheryte in the Zone, super far away.Does quest 69929 end far from the aeteryte i dont wanna complicate the logic more then necessary
they are all in offset_F, the first 3 bits are individual flags for avaliable pets, then 1 bit phoneix/bahamut flag, and next 2 bits are currently active pet, the last 2 bits are the aetherflow chargethe gui was displaying phoneix/bahamut mode, but it doesn't look like they are storing that data in the ARM struct
public int ElementalAttunement => ActionResourceManager.CostTypesStruct.offset_E;
public ActivePetType ActivePet => (ActivePetType)(ActionResourceManager.CostTypesStruct.offset_F >> 2 & 0b11);
public AvailablePetFlags AvailablePets => (AvailablePetFlags)(ActionResourceManager.CostTypesStruct.offset_F >> 5);
public bool Phoenix => (ActionResourceManager.CostTypesStruct.offset_F >> 4) != 0;
[Flags]
enum AvailablePetFlags
{
Garuda = 1 << 2,
Titan = 1 << 1,
Ifrit = 1 << 0,
}
enum ActivePetType
{
None,
Ifrit,
Titan,
Garuda,
}
they are all in offset_F, the first 3 bits are individual flags for avaliable pets, then 1 bit phoneix/bahamut flag, and next 2 bits are currently active pet, the last 2 bits are the aetherflow charge
Code:public int ElementalAttunement => ActionResourceManager.CostTypesStruct.offset_E; public ActivePetType ActivePet => (ActivePetType)(ActionResourceManager.CostTypesStruct.offset_F >> 2 & 0b11); public AvailablePetFlags AvailablePets => (AvailablePetFlags)(ActionResourceManager.CostTypesStruct.offset_F >> 5); public bool Phoenix => (ActionResourceManager.CostTypesStruct.offset_F >> 4) != 0; [Flags] enum AvailablePetFlags { Garuda = 1 << 2, Titan = 1 << 1, Ifrit = 1 << 0, } enum ActivePetType { None, Ifrit, Titan, Garuda, }
Is that the cords of the bridge? I don't see anything there on the renderer, so unless thats cords to something else itll have to wait until I get there my self to investigateLooks like this bridge area isn't mapped on the moon. Character walked up to it but then stopped right at it. Need it for MSQ quest.
<GetTo ZoneId="959" XYZ="23.22944, 59.45954, 525.4171"/> should make you cross it on foot
Is that the cords of the bridge? I don't see anything there on the renderer, so unless thats cords to something else itll have to wait until I get there my self to investigate