Could i get a clean log, that one has so much extra stuff added it's impossible for me to tell if its an internal issue.
Was having some issues with the nav server, update is now deployed. Sorry for the downtime.
var patternFinder = new GreyMagic.PatternFinder(Core.Memory);
var offset = patternFinder.Find("41 8B 4E ? 8D 93 ? ? ? ? Add 3 Read8").ToInt32(); //0x48
var soilStruct = Core.Memory.Read<HousingPlantSelectedItemStruct>(AgentHousingPlant.Instance.Pointer + offset );
var seedStruct = Core.Memory.Read<HousingPlantSelectedItemStruct>(AgentHousingPlant.Instance.Pointer + offset + GreyMagic.MarshalCache<HousingPlantSelectedItemStruct>.Size);
Log("RB:");
Log(AgentHousingPlant.Instance.SeedStruct.DynamicString());
Log(AgentHousingPlant.Instance.SoilStruct.DynamicString());
Log("True:");
Log(seedStruct.DynamicString());
Log(soilStruct.DynamicString());
Initial Patch 5.5 support
AetherialReduction/Salavaging/Etc is probably broken and will need to be looked at
Version 411
Code:Initial Patch 5.5 support AetherialReduction/Salavaging/Etc is probably broken and will need to be looked at
Navmesh is still cooking and will be uploaded when I wake up
Please report any issues with this release in this thread.
The AetherialReduction is an issue in RB's DB depending on what class levels you have. Like Thunder Rock (which is a mining item) has a AetherialReductionIndex of 15 in the db, and when CanReduce gets called it checks that against the PurifyDBResult table and returns class 18 (Fisher) level 60 required. So the AetherialReductionIndex's are wrong on items and if you happen not to have a job at that level (in this case fisher >= 60) then it won't let you reduce.
Updated for version 5.55
New botbase added "ExtractBot" will extract materia from spiritbound gear > 400 ilevel (source code is in the botbase folder if you want to change it)
Api Changes:
CommonTasks.ConvertToMateria renamed to ExtractMateria, ConvertToMateria left in to prevent breaking scripts.
Functionality has been updated, is much faster.
BagSlot.UseItem now returns a bool instead of void indicating if the item was actually able to be used.
Precompiled plugins/botbases will most likely need to be recompiled to target this new version.
View attachment 232489
What do I need to do?
Precompiled plugins/botbases will most likely need to be recompiled to target this new version.