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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

ok
 

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Fatebot just seems off. It constantly says no fates available when its there. I have reinstalled the bot. No filters are set in fatebot. But just keeps say no fates within operational parameters. What do you need? I check the logs but does not seem like much in there.
 
It seems the new area in the firmament is unable to be navigated by RB, the Skysteel Workshop off to the left when you walk in. Could we get this area meshed please?
 
Was having some issues with the nav server, update is now deployed. Sorry for the downtime.
 
GardenManager's structs offsets are off a bit. The offset from agent to seed/soil structs have shifted by +0x10 and is now 0x48, not 0x38. Currently GardenManager fails at planting since the seed struct actually reports the soil and soil reports nothing.

Code:
var patternFinder = new GreyMagic.PatternFinder(Core.Memory);
var offset = patternFinder.Find("41 8B 4E ? 8D 93 ? ? ? ? Add 3 Read8").ToInt32(); //0x48
var soilStruct = Core.Memory.Read<HousingPlantSelectedItemStruct>(AgentHousingPlant.Instance.Pointer + offset );
var seedStruct = Core.Memory.Read<HousingPlantSelectedItemStruct>(AgentHousingPlant.Instance.Pointer + offset + GreyMagic.MarshalCache<HousingPlantSelectedItemStruct>.Size);
Log("RB:");
Log(AgentHousingPlant.Instance.SeedStruct.DynamicString());
Log(AgentHousingPlant.Instance.SoilStruct.DynamicString());
Log("True:");
Log(seedStruct.DynamicString());
Log(soilStruct.DynamicString());
 
Version 411
Code:
Initial Patch 5.5 support
AetherialReduction/Salavaging/Etc is probably broken and will need to be looked at

Navmesh is still cooking and will be uploaded when I wake up

Please report any issues with this release in this thread.
 
Version 411
Code:
Initial Patch 5.5 support
AetherialReduction/Salavaging/Etc is probably broken and will need to be looked at

Navmesh is still cooking and will be uploaded when I wake up

Please report any issues with this release in this thread.

The AetherialReduction still works half of the time. The CanReduce property says False when it should be True and calling the AetherialReduction CommonTask does nothing for those items.

I hope you wake up soon :')
 
The AetherialReduction is an issue in RB's DB depending on what class levels you have. Like Thunder Rock (which is a mining item) has a AetherialReductionIndex of 15 in the db, and when CanReduce gets called it checks that against the PurifyDBResult table and returns class 18 (Fisher) level 60 required. So the AetherialReductionIndex's are wrong on items and if you happen not to have a job at that level (in this case fisher >= 60) then it won't let you reduce.
 
The AetherialReduction is an issue in RB's DB depending on what class levels you have. Like Thunder Rock (which is a mining item) has a AetherialReductionIndex of 15 in the db, and when CanReduce gets called it checks that against the PurifyDBResult table and returns class 18 (Fisher) level 60 required. So the AetherialReductionIndex's are wrong on items and if you happen not to have a job at that level (in this case fisher >= 60) then it won't let you reduce.

Pretty sure the AetherialReductionIndex are correct, they just don't care about it's value anymore since they removed the purify table with 5.5. New version should work.
 
Version 413

Code:
Updated for version 5.55


New botbase added "ExtractBot" will extract materia from spiritbound gear > 400 ilevel (source code is in the botbase folder if you want to change it)

Api Changes:
CommonTasks.ConvertToMateria renamed to ExtractMateria, ConvertToMateria left in to prevent breaking scripts.
Functionality has been updated, is much faster.

BagSlot.UseItem now returns a bool instead of void indicating if the item was actually able to be used.

Precompiled plugins/botbases will most likely need to be recompiled to target this new version.
 
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