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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

I'm aiming for a release later tonight, possibly a earlier release that has functionality for all the features except for gathering.

Also soliciting feedback on how I should handle the desynthesis changes.
Now items have a 100% chance to desynth so CommonTasks.GetDesynthesisChance and others are useless. I am considering either having those return 100% now, or perhaps return instead how close the player is to the ideal desynth for the item.
 
I think that second option is pretty neat. Ultimately I don't think it will matter a whole lot - I imagine most (??) people will simply spam desynth to max, but data is good and maybe there's a good use case for having it. I imagine the change is fairly simple math (famous last words I guess), so it's probably a pretty good choice.
 
Version 315
Code:
Initial support for ffxiv 5.1


Known Issues:
Gathering is currently unsupported.
Kupo needs an update for a few classes, especially ninja.

CommonTasks.GetDesynthesisChance returns 100f if you can desynth the item.
 
Thanks for the quick update! I'll try report bugs as I encounter them.

CraftingManager.Step seems to return the wrong value.
 
Thanks @mastahg!

On first load in, it looks like `DutyManager.Commence();` is currently broken. I was able to select the dungeon and queue, but not commence.
 
Version 317
Code:
CraftingManager.Step
CraftingManager.ItemId
CraftingManager.QualityCap
will now return the correct values

DutyManager.Commence and DutyManager.Withdraw now work correctly
 
It seems that IsDead() isn't returning the correct value right now. After a mob dies it continues to return False, which causes the character to stand and spam the log. I can post a test log and code snippet if necessary.
 
It seems that IsDead() isn't returning the correct value right now. After a mob dies it continues to return False, which causes the character to stand and spam the log. I can post a test log and code snippet if necessary.
Should be working now. Restart the bot.
 
Version 318
Code:
Fix ActionResourceManager.Ninja.NinkiGauge
Fix SelectIconString/SelectString/HousingMyChocobo menus

When a unit is flagged as IsDying orderbot will no longer clear the poi on that unit so useitemtag can execute on it.
 
Hello, only for me old gather profile (use them on 311 build on order bot) don't work, character just go to location and stand there and don't gather.
 
Hello, only for me old gather profile (use them on 311 build on order bot) don't work, character just go to location and stand there and don't gather.
Reading a few posts back would have let you know gathering wasn't working.

Version 319
Code:
Initial gathering support has been added
GatheringItem.Flags has been added
GatheringItem.FortuneModifier has been marked as obsolete 

If you are having issues with the built in gathering, please post a small sample profile that replicates the issue
Preferably one that is around level 50

Some desynthesis stuff still needs to be looked at.
 
Log(DutyManager.QueueState); doesn't seem to return the correct value. There appears to be a new QueueState enum value and when you're in an instance. Instead of QueueState.InDungeon it returns 5.
 
Version 320
Code:
QueueState.LoadingContent = 4 added
QueueState.InDungeon = 5

Statusbar updates are now synced with gameobjectmanager updates so no longer get rare errors from the status update thread.

Not 100% on the LoadingContent = 4 change but it'll do to describe the current situation.
 
Hey Mastahg, do you think it would be possible to reverse the quick synth window? They made it a lot faster now in 5.1 with guaranteed success, though I'm guessing it's a difficult set of windows.
 
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