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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

Version 298
Code:
Spell.BaseCastTime will once again return the correct value

ActionResourceManager.Scholar.Aetherflow added
ActionResourceManager.Scholar.FaerieGauge updated

If anyone has an accounted with drg leveled and would be willing to share access let me know.
 
Hey Mastahg, the update you just pushed right now crashes the game on attaching.
 
Works now, thanks for the quick fix. I will let people know in discord. Also gotta turn in those collectibles...!
 
Are we getting a SpecialCurrency.BicolorGemstones? A built-in orderbot tag for fates would be lovely too.
 
While working on writing some Dragoon combat logic, I kept running into this issue with the combos, mainly that Chaos Thrust, Wheeling Trust and Fang and Claw aren't available in the ActionManager after use. Since the combo action order for Dragoon changed with the release of 5.0, that might have something to do with it?

Code:
LastSpell Name: True Thrust
Time left on Combo: 12.84901
---
LastSpell Name: Disembowel
Time left on Combo: 13.28636
---
LastSpell Name: EmptySpell <- Used Chaos Thrust here
Time left on Combo: 0
---
LastSpell Name: EmptySpell <- Used Wheeling Thrust here
Time left on Combo: 0
---
LastSpell Name: EmptySpell <- Used Fang and Claw here
Time left on Combo: 0
---
LastSpell Name: True Thrust
Time left on Combo: 12.91748
---
LastSpell Name: Vorpal Thrust
Time left on Combo: 12.78737
---
LastSpell Name: Full Thrust
Time left on Combo: 13.08021
---
LastSpell Name: EmptySpell <- Used Fang and Claw here
Time left on Combo: 0
---
LastSpell Name: EmptySpell <- Used Wheeling Thrust here
Time left on Combo: 0

Though not lv76 yet, at lv76 after performing a Wheeling Thrust => Fang and Claw combo or a Fang and Claw => Wheeling Thrust combo, the player receives the aura "Raiden Thrust Ready" which changes True Thrust into Raiden Thrust. Raiden Thrust acts as True Trust in that sense of combo actions so those should behave the same way in regards to combos.

Was able to use a high level dragoon to do my own testing.

Code:
Log(ActionManager.LastSpellId);
Log(ActionManager.LastSpell);

The only time I was able to find a situation where LastSpellId == 0 was when doing "Fang and Claw". Since the game gives you auras to indicate what ability can be used next that is what the game is checking to light up abilities on the hotbar. Not all abilities set the lastspellid, you'll have to just check for the presence of the auras.
 
Hey Mastahg

is it possible to add a check box for auto dialog just like the auto skip cut scenes for orderbot.
 
@mastahg

I'm decently confident that offset_F is the correct offset for BlackMage's Enochian (bool). Also, I know this might seem a silly request, but, is it possible to add additional "pulses" to the hotbar pulse option without calling DoAction a bunch of times? It wouldn't need to be a crazy number, even something like 3 or 5, like someone raiding with autism might do? Better might be a numeric selection if that's not too much work.

Thanks as always!
 
Hey Mastahg

is it possible to add a check box for auto dialog just like the auto skip cut scenes for orderbot.

Hrm thats kind of interesting idea but i think it would break a lot of stuff.

@mastahg

I'm decently confident that offset_F is the correct offset for BlackMage's Enochian (bool). Also, I know this might seem a silly request, but, is it possible to add additional "pulses" to the hotbar pulse option without calling DoAction a bunch of times? It wouldn't need to be a crazy number, even something like 3 or 5, like someone raiding with autism might do? Better might be a numeric selection if that's not too much work.

Thanks as always!
Changed it to check _F
I'll look at exposing the pulse function, finding the right hotbar is kind of expensive so it only currently gets called on doaction.


Version 299
Code:
Updated ActionResourceManager.BlackMage.Enochian
Pvp combo actions should once again pulse hotbars correctly

InputNumeric window support added


TripleTriad:
Should now work on all game locales instead of only english and chinese
Should now work correctly against Roulette games
 
I'll look at exposing the pulse function, finding the right hotbar is kind of expensive so it only currently gets called on doaction.
I appreciate it. Its purely for the streaming aspect of things for those "hardcore" types who record and stream. (AKA not me, super casual, yo) The single click is not bad by any means and very appreciated, just being able to have it "spam" that function a couple of times will look more natural is all.

Thanks!
 
CraftingManager.CurrentlyListedRecipes doesn't seem to be working correctly. Only the first recipe gets returned, the others have strange ItemId values.

Code:
foreach (var item in CraftingManager.CurrentlyListedRecipes) { Log(item.ItemId); }
 
CraftingManager.CurrentlyListedRecipes doesn't seem to be working correctly. Only the first recipe gets returned, the others have strange ItemId values.

Code:
foreach (var item in CraftingManager.CurrentlyListedRecipes) { Log(item.ItemId); }

New build coming now fixes the issue.
 
@mastahg Can you please add

Frailty = 17,
Concealment = 18,
Petrification = 19


to ff14bot.Directors.Pomander Enum, they are for HoH. They show up as their int values in DeepDungeonInventory() but you can only call UsePomander with the enum.
Also for later possibly look into Magicites? They are in SC data as DeepDungeonMagicStone
 
@mastahg In the same vein, is it possible to have the Timers window reversed for searching?

Id5eGwR.png

Specifically I am looking for the Company Supply (Mission Allowance), Custom Deliveries, and Rowena's HoS information in a child window after selecting their respective option here. They all (currently) operate as such from below:
Code:
ClearLog();

foreach(var control in RaptureAtkUnitManager.GetRawControls)
{
    Log(control.Name + " : " + control.Pointer.ToString("X") + " - " + control.VTable.ToString("X") + " - " + control.TryFindAgentInterface());
}

ContentsInfoDetail : 218372CB380 - 7FF6CC1C2F08 - AgentInterface 92 0x217B98AF9D0

ContentsInfo : 217EA4C4690 - 7FF6CC1C2CF8 - AgentInterface 92 0x217B98AF9D0


ContentsInfo is the parent window, and ContentsInfoDetail is the child.
jtpqaDJ.png


Thank you! (Also, any word from Zzi about the loot window at all?)
 
Hey mastahg
Did Bard Soul Voice Gauge added?
I did not find it in the article string.
 
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