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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

Same with Lazer. Queues are great and cross-realm is working again. But upon entering just stands there and does nothing.
 
ok so i tryed with all the cr if there is a box in the first room it well run to it and use what ever is in it then just stand there. if no box it well run to first bob it well target through wall buthe stop and stand there
 

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on a side note the little it did run seemed a bit faster even with the npc outside
 
Hello, i think the cr in pvp is still broken since no one has reported it and looks like Auk can do nothing on his side
 
Version 218
Code:
GetTo should work better when using npc transports

WorldManager.InPvP will once again return the correct value
AgentSalvage.Instance works correctly again

Deepdive has been updated to the latest version
 
looks like dd might sstill have A prob with engaging the floor 10 boss as a mage not sure about other class i had to nudge it forward a bit runging again if same i well give log
 
so i change cr to kopo and it did engage boss but still got stuck on floor 7
 
[08:02:19.390 N] [DeepDive] Using the First Save Slot
[08:02:19.390 N] [DeepDive] You are solo, Setting the bot to do 1-10.
[08:02:19.390 N] [DeepDive] Going to floor: 10
[08:02:19.390 N] [DeepDive] Starting Level 1
[08:02:19.390 N] [DeepDive] Resetting save data: Level Max (10) is Less than floor value: 11
[08:02:19.390 N] [DeepDive] Resetting the floor
[08:02:19.390 N] [DeepDive] Reset: False
[08:02:19.390 N] [DeepDive] Clicking Reset slot 1
[08:02:19.459 N] [DeepDive] Reset: True
[08:02:19.747 N] [DeepDive] Clicking save slot 1
[08:02:19.816 N] [DeepDive] [TaskManager][Run] PotdWindows threw an Exception System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Deep.TaskManager.Actions.POTDEntrance.<MainMenu>d__22.MoveNext() in C:\Users\Crpaul\Desktop\new rb\BotBases\Deepdive\TaskManager\Actions\POTDEntrance.cs:line 307
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at Deep.TaskManager.Actions.POTDEntrance.<Run>d__17.MoveNext() in C:\Users\Crpaul\Desktop\new rb\BotBases\Deepdive\TaskManager\Actions\POTDEntrance.cs:line 107
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Deep.TaskManager.TaskManagerProvider.<Run>d__2.MoveNext() in C:\Users\Crpaul\Desktop\new rb\BotBases\Deepdive\TaskManager\TaskManagerProvider.cs:line 54
[08:02:19.816 N] [DeepDive] No tasks ran
[08:02:21.608 N] [DeepDive] Attempting to interact with:
[08:02:21.608 D] Interacting with Wood Wailer Expeditionary Captain 0x1DA1EB7C1F0
[08:02:24.661 N] [DeepDive] Failed to open window. trying again...
[08:02:24.733 N] [DeepDive] Attempting to interact with:
[08:02:24.733 D] Interacting with Wood Wailer Expeditionary Captain 0x1DA1EB7C1F0
[08:02:27.821 N] [DeepDive] Failed to open window. trying again...
[08:02:27.960 N] [DeepDive] Attempting to interact with:
[08:02:27.960 D] Interacting with Wood Wailer Expeditionary Captain 0x1DA1EB7C1F0
[08:02:31.081 N] [DeepDive] Failed to open window. trying again...
[08:02:31.218 N] [DeepDive] Attempting to interact with:
 
Running it with kopo on a GLA and it's working flawless once in the PotD. However when queuing it's almost like it's too fast and will hang up on the Party selection window, small fix is to just close the window and let it do it's thing again. But un afkable with that happening, I've noticed it about 1 out of every 3 or 4 runs.

Also, CRPaul, please use the edit button.
 
DeepDive should be fixed as of today (6/3) I pushed some updates. Mastahg will probably include these changes in the next Build.
 
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