Can you try executing the following in the console when trying to gather a collectable
Code:Log(SelectYesNoItem.IsOpen ); Log(SelectYesNoItem.CollectabilityValue); Log(SelectYesNoItem.ItemId );
I get;
False
0
0
Can you try executing the following in the console when trying to gather a collectable
Code:Log(SelectYesNoItem.IsOpen ); Log(SelectYesNoItem.CollectabilityValue); Log(SelectYesNoItem.ItemId );
I had a feeling that would be the issue, please try this
Code:foreach(var foundwindow in RaptureAtkUnitManager.GetRawControls) { Log("{0}",foundwindow); }
Try with Kupo and then post a log.i am sure this is lizbeth prob but what do i know so here is a log
My bad, was thinking lisbeth was a CR, It's a 3rd party bot base. They don't support it.what would kupo have to do with crafting?
This is on page 20.No support for third party stuff, hence asking for kupo+combat assist.
New version fixes the collectability issue.
To developers:
The SelectYesNoCountItem window has been removed and everything is once again in selectyesno. I've made the SelectYesNoItem class inherit selectyesno so all old code should work without any changes. Should keep using SelectYesNoItem until the cn version catches up to global patch 4.3
I can't replicate any issues with the bot taking off. Need a simple profile that will replicate the issue.
Still looking into crafting issue.