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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

Version 155
Code:
Servicenavigator now respects the mount settings
WorldManager.CurrentZoneName and WorldManager.CurrentLocalizedZoneName added 
CommonTasks.SummonFlyingMount added 
Will no longer dismisss chocobo companion when going to mountup for take off
 
i just loaded version 158 and now RB crashes every time I start it
even deleted it all and downloaded zip and extracted it --still crashes
 
Version 163
Code:
GetTo:
Added a few more npc transport connections
NavGraph.GetPathAsync added, NavGraph.GetPath has been marked as obsolete


Bug Fixes:
WorldManager.CurrentZoneName should now be working properly
GardenManager.Plant should now be working properly
 
Version 167
Code:
GetTo: Add two missing npc transports in the lochs

Add Log orderbot behavior
 
Version 167
Code:
GetTo: Add two missing npc transports in the lochs

Add Log orderbot behavior


Hey Masta,

I'm doing the update and now the bot is running an infinite update loop for me.
Just wondering if that would be happening with you/ anyone else upon RB restart to patch.
 
Version 168
Code:
GearsetManager added
IsGearsetActive(int index) added to orderbot conditonals


Api changes:
ClassJobType changed from uint to byte
 
Build 169
Code:
Fix crash rare GetRawControls crash
Hide regular abilities that cannot be used in pvp areas
 
Hi mastahg:

I wrote a profile, trying to synthesize artisan's Fingerstalls (I only have leatherworker for desynthesis), which is unique and need to click the button.
However, the CommonTasks.Desynthesize would return a failure result.

RB console shows following:
[02:28:27.708 N] [Desynth] Your Carpenter's desynthesis level is: 1.
[02:28:27.721 N] [Desynth] You have 1 bag slots that are desynthesizable.
[02:28:27.723 N] [Desynth] You have 1 items in bag Slot 1 to desynthesize.
[02:28:27.785 D] OpenSalvageDialog with Artisan's Fingerstalls 10047
[02:28:28.338 N] [Desynth] Attempting to desynthesize item "Artisan's Fingerstalls"[1][1] of (1,1) - success chance is 100%.
[02:28:28.351 D] Pointer match
[02:28:28.353 D] Aborting desynth as the button is not clickable. Chance was 100
[02:28:28.357 N] [Desynth] Unable to desynthesize item "Artisan's Fingerstalls"[1][1] of (1,1) due to Failure, ButtonNotClickable - moving to next bag slot.

What i believed is that for 4.1, there is a new line(suggesting the optimal skill rating) in the desynthesize window, and the button pointer need to be updated.
(I could totally be wrong, sorry if my speculation were incorrect)

I've also attached the log. Thanks!
 

Attachments

Hi mastahg:

I wrote a profile, trying to synthesize artisan's Fingerstalls (I only have leatherworker for desynthesis), which is unique and need to click the button.
However, the CommonTasks.Desynthesize would return a failure result.

RB console shows following:
[02:28:27.708 N] [Desynth] Your Carpenter's desynthesis level is: 1.
[02:28:27.721 N] [Desynth] You have 1 bag slots that are desynthesizable.
[02:28:27.723 N] [Desynth] You have 1 items in bag Slot 1 to desynthesize.
[02:28:27.785 D] OpenSalvageDialog with Artisan's Fingerstalls 10047
[02:28:28.338 N] [Desynth] Attempting to desynthesize item "Artisan's Fingerstalls"[1][1] of (1,1) - success chance is 100%.
[02:28:28.351 D] Pointer match
[02:28:28.353 D] Aborting desynth as the button is not clickable. Chance was 100
[02:28:28.357 N] [Desynth] Unable to desynthesize item "Artisan's Fingerstalls"[1][1] of (1,1) due to Failure, ButtonNotClickable - moving to next bag slot.

What i believed is that for 4.1, there is a new line(suggesting the optimal skill rating) in the desynthesize window, and the button pointer need to be updated.
(I could totally be wrong, sorry if my speculation were incorrect)

I've also attached the log. Thanks!

@mastahg
 
Build 174
Code:
SalvageDialog.CheckBoxVisible will once again return the correct value
Crafting actions will once again appear in the action list
 
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