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[Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

Oh shit I forgot all about that. Much appreciated. I hope I made a good investment. It used to be a good bot a year ago.
 
Working now, no need to download a new version.
 
For some reason Im having trouble with combat routines placing skills that require clicks on the ground. For example, my machinist wont place his turrets on the ground, nor will summoner place things like shadow flare. Ive tried Ultima and all in one, as well as kupo.
 
For some reason Im having trouble with combat routines placing skills that require clicks on the ground. For example, my machinist wont place his turrets on the ground, nor will summoner place things like shadow flare. Ive tried Ultima and all in one, as well as kupo.


Working fine for me

Actionmanager.DoActionLocation("Rook Autoturret",Core.Target.Location);
 
Heres a quick log i did while testing machinist on a target dummy. I stopped it at the last bit where it gave an error showing it couldn't find a pet under a certain code.
 

Attachments

[05:19:47.163 D] Something went wrong couldnt find pet with object id 400024C2
 
New version that fixes the issue. Looks like Spell.Range backing function is misbehaving on the 64bit client.
 
Not looking for support because i switched to 32 bit and it's cleared it all up, more so wanted to make a report for you

in 64 bit, i was using fate grinding in aleport for the higher level area 45+ on dark knight / warrior
the tests were run with both Ultima + Ronin Combat Routines

basically

if it runs past 2 mobs and gets agrro, when it gets to it's destination if they are still on it it will just stand there still mounted taking damage

or


if it is killing 1 mob and range aggros another mob, it will either finish killing the first mob and then stand there doing nothing or just stop completely and get hit by multiple mobs

it only happens with the melee class, i tried it with 2 different ranged classes also, machinist and bard and it didn't do it


[COLOR=rgba(255, 255, 255, 0.701961)]
[/COLOR]
 
Not looking for support because i switched to 32 bit and it's cleared it all up, more so wanted to make a report for you

in 64 bit, i was using fate grinding in aleport for the higher level area 45+ on dark knight / warrior
the tests were run with both Ultima + Ronin Combat Routines

basically

if it runs past 2 mobs and gets agrro, when it gets to it's destination if they are still on it it will just stand there still mounted taking damage

or


if it is killing 1 mob and range aggros another mob, it will either finish killing the first mob and then stand there doing nothing or just stop completely and get hit by multiple mobs

it only happens with the melee class, i tried it with 2 different ranged classes also, machinist and bard and it didn't do it


[COLOR=rgba(255, 255, 255, 0.701961)]
[/COLOR]

Do you have logs for when this happened?
 
Hello,

It's still the old version 67... or I missed something ? Could you upload the new version please ? :)
 
There is an issue with the build server. Looking into it.
 
Ok thanks for this quickly answer. :)

[Edit] - There is still an issue: The last version 70 is incompatible.
 
Last edited:
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