What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

I just tested this profile and it pulled mobs perfectly fine.

Code:
<Profile>
   <Name>Zeypher Gate Lost Lamb</Name>
   <KillRadius>50</KillRadius>
   <GrindAreas>
      <GrindArea name="wharfrats">
         <Hotspots>
            <Hotspot Radius="60" XYZ="52.2926, 48.7385, 191.5769" name="mainarea" />
         </Hotspots>
         <TargetMobs>
            <TargetMob Id="392" />
         </TargetMobs>
         <MinLevel>0</MinLevel>
         <MaxLevel>61</MaxLevel>
      </GrindArea>
   </GrindAreas>
   <Order>
      <Grind grindRef="wharfrats" while="True" />
   </Order>
</Profile>
If it doesn't pull properly for you then can you post a log of it failing.
 
The code behind GetTodoArgs and IsTodoChecked was definitely returning some weird values on x64, now it will return the same values as x86. I haven't been able to reproduce any issues with IsTodoChecked returning incorrect results on x86, if you have a specific quest id that returns incorrect results please let me know.

Also, have you tested that profile?
 
The code behind GetTodoArgs and IsTodoChecked was definitely returning some weird values on x64, now it will return the same values as x86. I haven't been able to reproduce any issues with IsTodoChecked returning incorrect results on x86, if you have a specific quest id that returns incorrect results please let me know.

Also, have you tested that profile?

Yeah, x86 seems to be alright now in regards to IsToDo (at least they were yesterday). Haven't run my profiles on dx11 to see if it's any different, but I will @ reset today. As for the GrindTag issue, I dunno, it seems fine now. But when I posted it just wasn't attacking. Must've been a bad hair day.
 
GroundTargeting Items don't seem to be functioning again. Issue with Item.IsGroundTargeting returning false.

Sylph Rank 2 Quest Shocking Developments (Use Ground Targeting Sparkling Scalebombs [2001175]).
Sylph Rank 2 Quest In the Sylphlands, Treasure Hunts You (Use Ground Targeting Suresight Scalebombs [2001154]).

Code Used:
Code:
int ItemId = 2001175;

BagSlot Item = InventoryManager.FilledSlots.FirstOrDefault(r => r.RawItemId == ItemId);

Log(Item.Item.IsGroundTargeting);

and:
Code:
int ItemId = 2001154;

BagSlot Item = InventoryManager.FilledSlots.FirstOrDefault(r => r.RawItemId == ItemId);

Log(Item.Item.IsGroundTargeting);

Both return false;
 
GroundTargeting Items don't seem to be functioning again. Issue with Item.IsGroundTargeting returning false.

Sylph Rank 2 Quest Shocking Developments (Use Ground Targeting Sparkling Scalebombs [2001175]).
Sylph Rank 2 Quest In the Sylphlands, Treasure Hunts You (Use Ground Targeting Suresight Scalebombs [2001154]).

Code Used:
Code:
int ItemId = 2001175;

BagSlot Item = InventoryManager.FilledSlots.FirstOrDefault(r => r.RawItemId == ItemId);

Log(Item.Item.IsGroundTargeting);

and:
Code:
int ItemId = 2001154;

BagSlot Item = InventoryManager.FilledSlots.FirstOrDefault(r => r.RawItemId == ItemId);

Log(Item.Item.IsGroundTargeting);

Both return false;

New build fixes it.
 
Crashing on start, any idea what this is about?



Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: RebornBuddy.exe
Problem Signature 02: 1.0.396.0
Problem Signature 03: 57080549
Problem Signature 04: RebornBuddy
Problem Signature 05: 1.0.396.0
Problem Signature 06: 57080549
Problem Signature 07: 43b
Problem Signature 08: 3e
Problem Signature 09: System.BadImageFormatException
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


EDIT: I am literally retarded. Don't use the wizard to update things while the game is still running. Just don't.
 
Version
Code:
Update fishbot, now can use patience and chum.

Fix some issues with selecting which game to attach to.

Added command line paramaters

  -p, --profile=VALUE        profile to load at startup
  -b, --botbase=VALUE        botbase to select at startup
  -c, --cr, --cc, --routine, --customclass=VALUE  combatroutine to select at startup
  -k, --key=VALUE            key to login with
  -a, --autologin            bypass rebornbuddys login screen
  --pid, --processid=VALUE process to attach to
   --as, --autostart=VALUE delay before auto starting in milliseconds,default is 5000 implies,autologin
 
Does this recent update mean that there will only be a PID check for FF now, rather than a character check?

IE: Will we be able to write a plugin/will there be an addition of in RB proper, a way to select Service account, server, and character to log into?

I know we can bypass the login window via Process Explorer and some technical know-how, but, we'd need the above to work in order to actually get logged in.
 
Does this recent update mean that there will only be a PID check for FF now, rather than a character check?

IE: Will we be able to write a plugin/will there be an addition of in RB proper, a way to select Service account, server, and character to log into?

I know we can bypass the login window via Process Explorer and some technical know-how, but, we'd need the above to work in order to actually get logged in.

No. Bot will still require character to logged in to attach.
 
Version 57
Code:
Support ff14 3.3

Api changes:
PartyMember.TrueLevel is now deprecated, they no longer supply this in the game data
 
After updating, I still receive the "This version... is not yet supported" message. This also occurs with a fresh install of the new version.
 
Thanks for the update! Sendchat seems to crash the game on x64 version, I'll test on x32. A quick way of testing it is just running:

ChatManager.SendChat("/gs change 1");

This will crash my game 100% of the time when my character is doing nothing.
 
Thanks for the update! Sendchat seems to crash the game on x64 version, I'll test on x32. A quick way of testing it is just running:

ChatManager.SendChat("/gs change 1");

This will crash my game 100% of the time when my character is doing nothing.


Thanks, the pattern that one of the parameters uses often matches other things due to how the compilier arranges it. I'll poke it again in a few minutes.
 
can someone explain me the difference between this and the normal version? thanks

This works with the 64bit/directx11 version of the game.

Sending chat should be working now.
 
Back
Top