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[Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

Version 12
Code:
Remember last profile used
Fix journalAccept
Fix selecticonstring
Fix selectstring
 
Version 12
Code:
Remember last profile used
Fix journalAccept
Fix selecticonstring
Fix selectstring

PickUp working OK, and my tags are exiting, they must've been stuck within the windowcheck. I'll test some more tomorrow
 
Version 17
Code:
Lock bot selection box while the bot is running
Add some missing functions for SelectString, SelectIconString
Fix ProfileBehavior.IsQuestDone

Implement GameLogManager
Implement GatheringMasterpiece
 
I started the DX11 version and try run RebornBuddy.exe X64 version.

They never popup, and on log:

[19:43:14.142 N] RebornBuddy64 1.0.17.0
[19:43:16.986 N] Logging in...
[19:43:17.506 N] T: 5247611464397334938 H: 1447625748
[19:43:19.771 D] ReadWriteMemoryException: Error while writing memory! Invalid access to memory location, at addr: 7FF708BB0000, Size: 8
at GreyMagic.ExternalProcessMemory.WriteByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.WriteBytes(IntPtr addr, Byte[] bytes)
at GreyMagic.Patch.Apply()
at ff14bot.Core.InitalizeHook()
at ff14bot.App.Current_Startup(Object sender, StartupEventArgs e)
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at ff14bot.App.Main()
 
Hi,

I tried this last night but had problem, it keeps on randomly shutting down, no warning, just disappear. tried looking in the log, but there seems to be no error message...? Tried running in admin mode still does the same thing....
 
I started the DX11 version and try run RebornBuddy.exe X64 version.

They never popup, and on log:

[19:43:14.142 N] RebornBuddy64 1.0.17.0
[19:43:16.986 N] Logging in...
[19:43:17.506 N] T: 5247611464397334938 H: 1447625748
[19:43:19.771 D] ReadWriteMemoryException: Error while writing memory! Invalid access to memory location, at addr: 7FF708BB0000, Size: 8
at GreyMagic.ExternalProcessMemory.WriteByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.WriteBytes(IntPtr addr, Byte[] bytes)
at GreyMagic.Patch.Apply()
at ff14bot.Core.InitalizeHook()
at ff14bot.App.Current_Startup(Object sender, StartupEventArgs e)
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at ff14bot.App.Main()

Should be fixed now. No need to download new version.
 
Hi Mastahg,

Here is my file form erlier today. Tryed to install the 64bits version, but I laged alot, and it had some errors in the loading list.

So how can I add this file to the forum her?

/Dreamteam
 
Good afternoon!

Just downloaded a fresh copy of the beta, and running into the following error. Pulls up the process selector menu, but does not list any processes. Nothing else in the log.

[HIDE]
Code:
[00:12:43.288 N] RebornBuddy64 1.0.17.0[00:12:44.620 D] System.Exception: Could not find pattern Search A1 ? ? ? ? 85 C0 75 04 33 C0 Add 1 Read32 DontRebase
   at GreyMagic.PatternFinder.FindAdvanced(String pattern, Boolean& multipleMatches, Boolean& isMarkedDontRebase)
   at GreyMagic.PatternFinder.Find(String pattern)
   at ff14bot.ProcessEntry..ctor(Process proc, Mutex mutex)
[00:12:44.631 D] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.Collections.ArrayList.get_Item(Int32 index)
   at System.Diagnostics.ProcessThreadCollection.get_Item(Int32 index)
   at GreyMagic.ExternalProcessMemory.Init(Process p, Boolean startupExecutor, Boolean dx9, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
   at GreyMagic.ExternalProcessMemory..ctor(Process p, Boolean startupExecutor, Boolean dx9)
   at ff14bot.ProcessEntry..ctor(Process proc, Mutex mutex)
[/HIDE]

EDIT: Following an update (RebornBuddy64 1.0.18.0), everything appears to be running as expected. Thank you!
 
Last edited:
Good afternoon!

Just downloaded a fresh copy of the beta, and running into the following error. Pulls up the process selector menu, but does not list any processes. Nothing else in the log.

[HIDE]
Code:
[00:12:43.288 N] RebornBuddy64 1.0.17.0[00:12:44.620 D] System.Exception: Could not find pattern Search A1 ? ? ? ? 85 C0 75 04 33 C0 Add 1 Read32 DontRebase
   at GreyMagic.PatternFinder.FindAdvanced(String pattern, Boolean& multipleMatches, Boolean& isMarkedDontRebase)
   at GreyMagic.PatternFinder.Find(String pattern)
   at ff14bot.ProcessEntry..ctor(Process proc, Mutex mutex)
[00:12:44.631 D] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.Collections.ArrayList.get_Item(Int32 index)
   at System.Diagnostics.ProcessThreadCollection.get_Item(Int32 index)
   at GreyMagic.ExternalProcessMemory.Init(Process p, Boolean startupExecutor, Boolean dx9, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
   at GreyMagic.ExternalProcessMemory..ctor(Process p, Boolean startupExecutor, Boolean dx9)
   at ff14bot.ProcessEntry..ctor(Process proc, Mutex mutex)
[/HIDE]
Strange pattern isn't what I remember putting in. Version 18 should fix the issue.
 
Error when i update RB ...

---------------------------

---------------------------
An error occurred during update process. Please report this error on forums.
System.UnauthorizedAccessException: L'accès au chemin d'accès '00941ba33c78bdc39e25691c191bcb619096f941.svn-base' est refusé.

à System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)

à System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)

à WpfUpdater.Updater.Cleanup()

à WpfUpdater.MainWindow.Cleanup()

à WpfUpdater.MainWindow.DoUpdate()

à WpfUpdater.MainWindow.<.ctor>b__1_2(Object o)
---------------------------
OK
---------------------------
 
Thanks for the hard work on this version! DX11 is very much appreciated indeed.

Not sure if this is known, but it seems the player's job levels are off. You can see this in the console by doing a
Code:
foreach(var n in Core.Me.Levels) { Log(n); }
For example, for my all 60s character it shows:

Code:
[Pugilist, 23117]
[Gladiator, 144]
[Marauder, 3]
[Archer, 0]
[Lancer, 4]
[Thaumaturge, 0]
[Conjurer, 65535]
[Carpenter, 0]
[Blacksmith, 184]
[Armorer, 0]
[Goldsmith, 0]
[Leatherworker, 0]
[Weaver, 64]
[Alchemist, 0]
[Culinarian, 0]
[Miner, 0]
[Botanist, 0]
[Fisher, 0]
[Arcanist, 0]
[Rogue, 0]
[Machinist, 0]
[DarkKnight, 0]
[Astrologian, 0]
 
Thanks for the hard work on this version! DX11 is very much appreciated indeed.

Not sure if this is known, but it seems the player's job levels are off. You can see this in the console by doing a
Code:
foreach(var n in Core.Me.Levels) { Log(n); }
For example, for my all 60s character it shows:

Code:
[Pugilist, 23117]
[Gladiator, 144]
[Marauder, 3]
[Archer, 0]
[Lancer, 4]
[Thaumaturge, 0]
[Conjurer, 65535]
[Carpenter, 0]
[Blacksmith, 184]
[Armorer, 0]
[Goldsmith, 0]
[Leatherworker, 0]
[Weaver, 64]
[Alchemist, 0]
[Culinarian, 0]
[Miner, 0]
[Botanist, 0]
[Fisher, 0]
[Arcanist, 0]
[Rogue, 0]
[Machinist, 0]
[DarkKnight, 0]
[Astrologian, 0]

Whoops had a read32 where I needed a TraceRelative, restart and should be working now.
 
Game crashes when passing emotes in profile, running v20.

I'm using order bot with kagamihiiragi17's 15-50 questing profile. It seems that every time I talk to the NPC it causes FFXIV to crash.

Not sure if it something to do with the profile or something else on my end.

Maybe it is something do with the way the 64bit version passes emotes to the game client?

View attachment 11144 2016-03-06 10.35.txt

I started the game again, did the emote manually and started the bot again. Now it isn't turning in quests, something to do with TurnInTag.cs: line 93.

View attachment 7800 2016-03-06 10.46.txt
 
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