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[Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

Version 649
Code:
Updated for 7.05

Api changes:

Core.TemporaryStorage added for profile developers to store data
Core.ProfileTemporaryStorage added for profile developers to store data
Core.BotStartTemporaryStorage added for profile developers to store data

ActionManager.ActionLock exposed
ActionManager.ActionQueued exposed
 
Last edited:
For SAM the 7.05 update changed how Tsubame works. The buff Tsubame-gaeshi Ready (30 seconds) is now applied after any Midare Setsugekka / Goken / Tendo Setsugekka / Tendo Goken. It no longer has to be used immediately after those skills, but the button on the hotbar still changes to one of the 4 kaeshi skills and resource table no longer lets us figure out which one. Can you update the kaeshi flags in the resource manager to help us verify which one is active?
 
Update on my previous post. I just found out that there's 4 different Tsubame buff IDs now which should help identify which Tsubame skill is available on the hotbar. So this shouldn't require the resource manager flags anymore.
 
Maintenance was just completed (Aug. 8, 2024 6:00 to 8:55 (GMT)) and it seems a new offset update is required for rbb.
 
Version 657
Code:
Api changes to enhance avoidance logic

Gearset info has been enhanced
FollowNPC quest behavior added

QTE.Pulse() added to handle QTE events
 
Hi mastahg,

It seems there is a problem with the TeleportTo tag. RB would not teleport me to the Aetheryte if I am not very far away from the Aetheryte, even if I set Force=true.


I read the TeleportTo.cs file and I think this line might be the problem:
new Decorator(r => (Force && Aetheryte != null) || (!Force && WorldManager.ZoneId == zoId), new Action(r => _done = true))

The Aetheryte != null condition seems weird to me. When I set Force=true I really want it to do the actual teleportation even if I am close to the Aetheryte. I did a rough test and it seems that now I need to be >200 yard away from the Aetheryte to make RB actually do the teleport.
 
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Hi mastahg,

It seems there is a bug in the TeleportTo tag:
new Decorator(r => (Force && Aetheryte != null) || (!Force && WorldManager.ZoneId == zoId), new Action(r => _done = true))

Shouldn't the condition (Force && Aetheryte != null) be (!Force || Aetheryte == null) ?
no
 
Hi mastahg,

It seems there is a problem with the TeleportTo tag. RB would not teleport me to the Aetheryte if I am not very far away from the Aetheryte, even if I set Force=true.


I read the TeleportTo.cs file and I think this line might be the problem:
new Decorator(r => (Force && Aetheryte != null) || (!Force && WorldManager.ZoneId == zoId), new Action(r => _done = true))

The Aetheryte != null condition seems weird to me. When I set Force=true I really want it to do the actual teleportation even if I am close to the Aetheryte. I did a rough test and it seems that now I need to be >200 yard away from the Aetheryte to make RB actually do the teleport.

This is intended. Teleportto is not intended to be used within the range of the aetheryte. Use a custom code tag if you need to force such a teleportation.
 
Version 660
Code:
Initial release for 7.1

Major game changes were made to teleporting, and inventory systems. There may be issues with these API
 
Looks like Queueing in duty manager is broken

Code:
DutyManager.Queue(DataManager.InstanceContentResults[(uint)240]);

No matter which duty I put in, it reports:

Code:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
 ---> System.ArgumentException: Cannot queue for content not in the duty finder
   at ff14bot.Managers.DutyManager.Queue(InstanceContentResult[] instances)
 
Looks like Queueing in duty manager is broken

Code:
DutyManager.Queue(DataManager.InstanceContentResults[(uint)240]);

No matter which duty I put in, it reports:

Code:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
 ---> System.ArgumentException: Cannot queue for content not in the duty finder
   at ff14bot.Managers.DutyManager.Queue(InstanceContentResult[] instances)

New build coming now that resolves the issue
 
Version 670
Code:
Support for version 7.11

Introduction of story mode.
-Enabling this feature in the orderbot settings will allow you to enjoy the story of final fantasy while also enjoying the automation of leveling. 
-Quest dialogs will not be automatically advanced, dialog options will not be automatically selected
 
Hello there! I am new here and just paid and download,but when i run RebornBuddy says "Unable to find ffxiv_dx11.exe" and i cannot run the problem.How to solve this problem
upload_2024-12-31_11-54-54.png
 
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