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[Release] Demonbuddy v1.1.3036.462

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Nesox

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Jan 15, 2010
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1,563
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Demonbuddy v1.1.3036.462


Note: Demonbuddy now requires .NET 4.6.1 and Visual C++ Redistributable 2015 Update 1 x86. See requirements below.

[SIZE=+1]Changelog
[/SIZE]
Code:
Bug fixes:
--------------
  * Core
    - Updated for patch 2.4.1.36595 (DB-161)


[SIZE=+1]Keep Adventurer and Trinity up-to-date![/SIZE]
As always, you will want to make certain that your Adventurer and Trinity plugins are up-to-date:



[SIZE=+1]Reporting Bugs[/SIZE]
Please report confirmed bugs to THIS thread!
When reporting a bug, please include your full log file (found in your bot folder under the .../Demonbuddy/Logs/ directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots or profiles that may be useful in tracking down the bug.

Most problems can be remedied by simply doing a 'clean install' of Demonbuddy into a NEW directory. Please try that first.

If you need help working through a problem, please use the Support forum. Be certain to attach a log that illustrates the problem you are having.
Ref: [post=378165][Guide] How to attach your log[/post]

[SIZE=+1]Releases[/SIZE]
Demonbuddy: Installer (recommended) / Zip

[SIZE=+1]Requirements[/SIZE]
The [post=704565]Buddy Dependency Wizard[/post] will install these requirements for you, if needed.
Of course, you are welcome to install them manually if so inclined.




[SIZE=+1]Thread Management Rules[/SIZE]
Posts are archived according to the following rules:

  • Posts that have received a response from the Bossland GmbH staff are archived.
    Do not assume that because your post was archived, it means we don't care.
    We are simply keeping this thread clean.
  • This thread is for confirmed bug reports only.
    You should have tried to resolve your problem using the Support forum, first.
    If the Support forum can't resolve your issue, they will ask that you report the problem here.
  • We will only look into bugs reported against the version of Demonbuddy represented by this thread.
    Bugs reported against any other Demonbuddy releases (including Betas) will be archived immediately without comment.
  • Bug reports without FULL, unedited logs attached will be immediately archived without comment.
    Ref: [post=378165][Guide] How to attach your log[/post]
  • Either report bugs properly, or do not report them at all.
    We cannot look into bugs that have little to no information.
    Bugs reported in such a fashion will be immediately archived without comment.
  • This is not a discussion thread.
    If you derail this thread, you will be muted for up to 30 days. No questions.
  • Archiving may not be immediate, but occur every few days.


Enjoy!
 
Error Trinity

Flashing window
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Framework\Avoidance\DefaultAvoider.cs(193,17) : error CS0101: The namespace 'Trinity.Framework.Avoidance' already contains a definition for 'AvoidanceMode'
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(17,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Coroutines\PutItemsInStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Coroutines\PutItemsInStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Helpers\MemoryHelper.cs(9,25) : error CS0101: The namespace 'Trinity.Helpers' already contains a definition for 'MemoryHelperTools'
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Reference\Gems.cs(485,45) : warning CS0108: 'Gems.Items' hides inherited member 'FieldCollection<Gems, Item>.Items'. Use the new keyword if hiding was intended.
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Reference\Legendary.cs(15328,45) : warning CS0108: 'Legendary.Items' hides inherited member 'FieldCollection<Legendary, Item>.Items'. Use the new keyword if hiding was intended.
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Framework\Objects\Memory\Attributes\AttributeManager.cs(40,29) : warning CS0108: 'AttributeManager.IsValid' hides inherited member 'MemoryWrapper.IsValid'. Use the new keyword if hiding was intended.
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Settings\AvoidanceSetting.cs(102,50) : warning CS0108: 'AvoidanceSetting.PropertyChanged' hides inherited member 'NotifyBase.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Objects\IActor.cs(14,17) : warning CS0108: 'IActor.Position' hides inherited member 'IFindable.Position'. Use the new keyword if hiding was intended.
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\Objects\IActor.cs(21,15) : warning CS0108: 'IActor.Distance' hides inherited member 'IFindable.Distance'. Use the new keyword if hiding was intended.
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\UI\UIComponents\BindingMember.cs(36,50) : warning CS0108: 'BindingMember.PropertyChanged' hides inherited member 'BaseObject.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(587,16) : error CS0104: 'AvoidanceAreaStats' is an ambiguous reference between 'Trinity.Framework.Avoidance.AvoidanceAreaStats' and 'Trinity.Framework.Avoidance.Structures.AvoidanceAreaStats'
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(1011,50) : warning CS0108: 'VisualizerViewModel.PropertyChanged' hides inherited member 'XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(1014,29) : warning CS0114: 'VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarCanvas.cs(871,72) : error CS0104: 'AvoidanceNode' is an ambiguous reference between 'Trinity.Framework.Avoidance.AvoidanceNode' and 'Trinity.Framework.Avoidance.Structures.AvoidanceNode'
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarCanvas.cs(1307,73) : error CS0104: 'AvoidanceNode' is an ambiguous reference between 'Trinity.Framework.Avoidance.AvoidanceNode' and 'Trinity.Framework.Avoidance.Structures.AvoidanceNode'
Compiler Error: C:\Users\qwerty\Documents\Demonbuddy\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarCanvas.cs(1016,17) : error CS0104: 'AvoidanceNode' is an ambiguous reference between 'Trinity.Framework.Avoidance.AvoidanceNode' and 'Trinity.Framework.Avoidance.Structures.AvoidanceNode'
 
Trinity not working here either

Compiler Error: D:\dbuddy Follow\Plugins\Trinity\Framework\Avoidance\DefaultAvoider.cs(193,17) : error CS0101: The namespace 'Trinity.Framework.Avoidance' already contains a definition for 'AvoidanceMode'
Compiler Error: D:\dbuddy Follow\Plugins\Trinity\Framework\Objects\Memory\Sno\Types\SnoStringList.cs(13,18) : error CS0101: The namespace 'Trinity.Framework.Objects.Memory.Sno' already contains a definition for 'SnoStringList'
Compiler Error: D:\dbuddy Follow\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace

etc etc
 
good afternoon!
all works well!
Thanks for the quick release of the new version!
update, please user the instructions for the new version.
 
good afternoon!
all works well!
Thanks for the quick release of the new version!
update, please user the instructions for the new version.

Try updating your trinity to latest or using ezupdater, it will then stop working and never start again....evan after trying to go back
Certainly does not "all work well"

appears its an issue in ezupdate
the fix for yar stops the bot
 
Thanks for your seasonable update,however the TPS of the new version is too low. my d3 fps can reach 100+,but the DB TPS is only 5~10.
 
I get pretty shitty TPS/FPS when the bot's running...any fixes for that?
 
Yes. TPS seem to be quite an issue with me also now, I'm running an i7 5820k (basically a server processor), and 2x GTX 970s. Hardware def. ain't an issue, It does show 10-12 ticks for me though, but that glitch is unreal. (Crusader is all I've tested it on.)
 
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