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raphus

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Jun 17, 2010
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Demonbuddy v1.1.2573.424


This release includes an older but stable release of Trinity, and does not come with the new experimental Trinity (under the +Trinity folder). For that reason, please delete Plugins\+Trinity if not doing a clean install.


[SIZE=+1]Changelog
[/SIZE]
Code:
Bug fixes:
--------------
  * Core
    - Updated for 2.3.0.33414
    - The bot will no longer freeze while waiting for server data (it should now properly fight back)
    - Stuckhandler improved
Due to API changes 3rd party plugins might not be working with this build. Please use built-in plugins only.




[SIZE=+1]Reporting Bugs[/SIZE]
Please report confirmed bugs to THIS thread!
When reporting a bug, please include your full log file (found in your bot folder under the "Logs" directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots or profiles that may be useful in tracking down the bug.
Ref: [post=378165][Guide] How to attach your log[/post]


[SIZE=+1]Releases[/SIZE]
Demonbuddy: Installer (recommended) / Zip


[SIZE=+1]Requirements[/SIZE]
The [post=704565]Buddy Dependency Wizard[/post] will install these requirements for you, if needed.
Of course, you are welcome to install them manually if so inclined.



[SIZE=+1]Thread Management Rules[/SIZE]
Posts are archived according to the following rules:

  • Posts that have received a response from the Bossland GmbH staff are archived.
    Do not assume that because your post was archived, it means we don't care.
    We are simply keeping this thread clean.
  • This thread is for confirmed bug reports only.
    You should have tried to resolve your problem using the Support forum, first.
    If the Support forum can't resolve your issue, they will ask that you report the problem here.
  • We will only look into bugs reported against the version of Demonbuddy represented by this thread.
    Bugs reported against any other Demonbuddy releases (including Betas) will be archived immediately without comment.
  • Bug reports without FULL, unedited logs attached will be immediately archived without comment.
    Ref: [post=378165][Guide] How to attach your log[/post]
  • Either report bugs properly, or do not report them at all.
    We cannot look into bugs that have little to no information.
    Bugs reported in such a fashion will be immediately archived without comment.
  • This is not a discussion thread.
    If you derail this thread, you will be muted for up to 30 days. No questions.
  • Archiving may not be immediate, but occur every few days.



Enjoy!
 
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Are NAV Servers down once again? my character isn't moving just trinity unstuck spam again.
 
Are NAV Servers down once again? my character isn't moving just trinity unstuck spam again.
Something is weird anyway, my toon just runs to the mobs, then stands still untill death. :D
Did a complete new installation, same behavior. Guess navserver are under load...
 
my character just moves to the mobs and stands still ,not using anything :(
 
It works fine for me using default plugs-ins and regular trinity deleted. Except it backtracks a lot.
 
Problem solved, for everyone who has the same problem, CHECK if you got two trinity folders in your Demonbuddy folder, delete one of them.
 
Thanks. Im using new Trinity 3.0+ with Adventurer. Works better for me with this.
 
View attachment 9588 2015-09-01 23.04.txt
Have the same problem with db. I've tried all possible ways to fix it: different trinity version/fresh installs/All C++ and latest Net/Beta version of db/users guides from forum, but still have this errors. Before patch 2.3 db worked perfectly. The only difference except the patch - i've installed win10, but as i know db should work under this os.
Hope u can help me. Thanks!
 
Thanks a lot for update!

Just few things I've noticed work slightly wrong after update.

1. Bot simply does not pick up elite spheres in Nephalem rift (intentionally). Not a big problem but sometimes it cannot reach enough "juice" to fill the bar.
Have no idea how to fix it.

Upd: I unchecked all avoidance options in trinity and bot started to pick up spheres. Strange

2. Misunderstanding in checkbox.
In Trinity - Settings - Combat - Monk
There is a checkbox "Disable Exploding Palm". It says that bot won't use EP.
But in file "\Plugins\Trinity\Combat\Abilities\MonkCombat.cs" there is a function

if (Settings.Combat.Monk.DisableExplodingPalm)
{
// Make a mega-splosion
if (ShouldSpreadExplodingPalm())
{
ChangeTarget();
}

// Exploding Palm
if (CanCastExplodingPalm())
{
return new TrinityPower(SNOPower.Monk_ExplodingPalm, 10f, CurrentTarget.ACDGuid);
}
}

This function I believe should begin with "(!Settings.Combat.Monk.DisableExplodingPalm)" instead of if "(Settings.Combat.Monk.DisableExplodingPalm)".

It will make sense then.

3. Now it casts EP but sometimes even at full spirit does not cast Wave of Light. I set up number of targets in settings to 1. It casts WoL if there is an elite in range. In function CanCastWaveOfLight(float wolRange) nothing suspicious.

Haven't tried trinity 3+.

Again, thanks a lot for such a hurry update.

Best wishes.
 
What Profiles should I use with the 'old' Trinity and QuestTools? The 'new' ones from Adventurer?
 
Pathing

I'm using the new R-Rift from xzjv with Trinity v3.0.6.24, and there is an illogical behavior in founding path through portal level. It try to go to undiscovered branches IN THE BEGINNING of the level instead of going deeper. In most occasions it's a mistaken behavior. Is it a bug or feature?
 
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