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Recording plant and harvest of a manor, mansion or anytype..

cherlot

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As you know, current system auto ban people when they see pattern of scarecrow plugin.. Is there any plugin that can record my plant and harvest that done by hand ? Since scarecrow plugin doesnt work with mansion and some other special buildings we would be able to fix this as well with a plugin like that.
 
not that i know off, but since we can plant by precise x/y/z position, it should be possible for a plugin to "scan" for plants owned by you and record their positions to reproduce it in the future (save it to a file or something). Altho i do not know of any plugins currently doing that.
 
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sadly i think your the only one really interested in it. Might want to concider learning some c#, its not exactly a complicated project
 
Yeah people that getting banned from scarecrow already left the game so i am alone with that request now :(
 
well, that request got stuck in my head :P. So ill take a shot at it, well see how it goes.

I dont expect it to take too much time, but it depend on how much freetime i have.
 
right now, design i have in mind is to support properties. There will be 3 functions to it, Save, Apply and harvest+replant

It wont be a bot per say, but public interface on the dll will allow for an external plugin to import it and use the functions as part of a bot.

The plugin on its own will give you the 3 buttons mentioned.

- Save will create a template based on settings you provide in the ui (distance, illegal etc) and will then save the position of every supported plants into a file.

- Apply will load one of the file previously saved, and replant all that can be replanted to copy the original as well as possible (few checks to prevent attempting to plant over existing stuff etc will be in place).

- Harvest+replant is a function that wont require a template. It will look within configured distance for stuff ready to harvest that it know and possess seeds to replace (or harvest non dieing tree). Then after harvesting, it will immediatly replant whatever was here (basically redoing the original planting formation).

(notes: doodad are objects in the game, plant tree etc are all doodad)

Essentially at first, the plugin will only support the thing i used to test (mushroom and grape), but will support any kind of item so long as its provided the data in its config file.
- skill id for doodad id (so that it know which action to do on what)
- item id for doodad id (using -1 to confirm theres no replanting to do) this is the itemid that will be used in place of the doodad after harvest.

if either of those 2 are not defined, the plugin will ignore the doodad when planting, this way it should support any number of objects, without me having to build a whole database.
 
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