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RebornBuddyCN r586

Order Bot same problem:

[NavGraph] Couldnt find the line we needed to click -> Goldschmiedegilde
 
here a log with the problem
This thread is for the Chinese version of ff14.


https://www.thebuddyforum.com/threa...n-1-0-232-directx11-x64-bit-compatible.241331

That's the thread for the global release.

As for your issue, as per the log

[12:17:24.236 N] Non-English language detected, running in a language other then english is not recommended as the compatibility layer has not been completed. Change the language to english via the Final Fantasy Launcher.

Private message me a screenshot of the game menu when you try and run this and ill try and compare against whats in the data
 
Hi mastahg, is theres a way get the requested item in RemoteWindows.Request so the bot can handover it without knowing the detail info for each quest?
 
[03:47:09.539 N] Heartbeat thread exception
[03:48:27.048 N] Logging in...
[03:48:27.384 N] T: 5249025259500520821 H: 1974758494
[03:48:51.067 D] Exception while contacting authorization server.
[03:48:51.067 D] System.IndexOutOfRangeException: 索引超出了数组界限。
在 System.Text.StringBuilder.get_Chars(Int32 index)
在 Buddy.Auth.AuthService.MakeMachineData()
在 Buddy.Auth.AuthService.Heartbeat(Object[] args)
在 ff14bot.Core.<>c.(AuthService )
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock)
[03:48:51.067 D] Exception while contacting authorization server.
[03:48:51.067 D] System.IndexOutOfRangeException: 索引超出了数组界限。
在 System.Text.StringBuilder.get_Chars(Int32 index)
在 Buddy.Auth.AuthService.MakeMachineData()
在 Buddy.Auth.AuthService.Heartbeat(Object[] args)
在 ff14bot.Core.<>c.(AuthService )
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock)
[03:48:51.067 D] Exception while contacting authorization server.
[03:48:51.067 D] System.IndexOutOfRangeException: 索引超出了数组界限。
在 System.Text.StringBuilder.get_Chars(Int32 index)
在 Buddy.Auth.AuthService.MakeMachineData()
在 Buddy.Auth.AuthService.Heartbeat(Object[] args)
在 ff14bot.Core.<>c.(AuthService )
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock)
[03:48:51.067 N] Authentication failure
[03:48:51.068 D] System.Threading.ThreadAbortException: 正在中止线程。
在 System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
在 System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
在 System.Threading.WaitHandle.WaitOne(TimeSpan timeout, Boolean exitContext)
在 System.Windows.Threading.DispatcherOperation.DispatcherOperationEvent.WaitOne()
在 System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
在 System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
在 ff14bot.Forms.ugh.MainWpf.HandleError(Object sender, EventArgs eventArgs)
在 ff14bot.Core.<>c.()
[03:48:51.068 N] Heartbeat thread exception
 
[03:47:09.539 N] Heartbeat thread exception
[03:48:27.048 N] Logging in...
[03:48:27.384 N] T: 5249025259500520821 H: 1974758494
[03:48:51.067 D] Exception while contacting authorization server.
[03:48:51.067 D] System.IndexOutOfRangeException: 索引超出了数组界限。
在 System.Text.StringBuilder.get_Chars(Int32 index)
在 Buddy.Auth.AuthService.MakeMachineData()
在 Buddy.Auth.AuthService.Heartbeat(Object[] args)
在 ff14bot.Core.<>c.(AuthService )
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock)
[03:48:51.067 D] Exception while contacting authorization server.
[03:48:51.067 D] System.IndexOutOfRangeException: 索引超出了数组界限。
在 System.Text.StringBuilder.get_Chars(Int32 index)
在 Buddy.Auth.AuthService.MakeMachineData()
在 Buddy.Auth.AuthService.Heartbeat(Object[] args)
在 ff14bot.Core.<>c.(AuthService )
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock)
[03:48:51.067 D] Exception while contacting authorization server.
[03:48:51.067 D] System.IndexOutOfRangeException: 索引超出了数组界限。
在 System.Text.StringBuilder.get_Chars(Int32 index)
在 Buddy.Auth.AuthService.MakeMachineData()
在 Buddy.Auth.AuthService.Heartbeat(Object[] args)
在 ff14bot.Core.<>c.(AuthService )
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock)
[03:48:51.067 N] Authentication failure
[03:48:51.068 D] System.Threading.ThreadAbortException: 正在中止线程。
在 System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
在 System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
在 System.Threading.WaitHandle.WaitOne(TimeSpan timeout, Boolean exitContext)
在 System.Windows.Threading.DispatcherOperation.DispatcherOperationEvent.WaitOne()
在 System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
在 System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
在 ff14bot.Forms.ugh.MainWpf.HandleError(Object sender, EventArgs eventArgs)
在 ff14bot.Core.<>c.()
[03:48:51.068 N] Heartbeat thread exception

Please try the version i just pushed.
 
[03:23:26.572 N] [雇员探险] 选择传唤铃
[03:23:26.572 D] Targeting 传唤铃 0x4001BF9D 0x248C31AF3B0
[03:23:26.657 D] Interacting with 传唤铃 0x248C31AF3B0
[03:23:26.658 N] [雇员探险] 你一共拥有 [9] 个雇员
[03:23:28.099 N] [雇员探险] 检查第 [1] 个雇员!
[03:23:30.135 N] [雇员探险] 额外延迟!
[03:23:30.135 N] [雇员探险] 点开了界面!
[03:23:32.781 N] [雇员探险] 完成探索委托!
[03:23:35.430 N] [雇员探险] 让雇员返回!
[03:23:37.471 N] [雇员探险] 第 [1] 个雇员派遣完成!
[03:23:37.471 N] [雇员探险] ---------------------------------
[03:23:37.471 N] [雇员探险] 检查第 [2] 个雇员!
[03:23:39.510 N] [雇员探险] 额外延迟!
[03:23:39.510 N] [雇员探险] 点开了界面!
[03:23:42.065 N] [雇员探险] 完成探索委托!
[03:23:44.703 N] [雇员探险] 让雇员返回!
[03:23:46.572 N] [雇员探险] 第 [2] 个雇员派遣完成!
[03:23:46.572 N] [雇员探险] ---------------------------------
[03:23:46.572 N] [雇员探险] 检查第 [3] 个雇员!
[03:23:48.611 N] [雇员探险] 额外延迟!
[03:23:48.611 N] [雇员探险] 点开了界面!
[03:23:51.249 N] [雇员探险] 完成探索委托!
[03:23:53.894 N] [雇员探险] 让雇员返回!
[03:23:55.771 N] [雇员探险] 第 [3] 个雇员派遣完成!
[03:23:55.771 N] [雇员探险] ---------------------------------
[03:23:55.771 N] [雇员探险] 检查第 [4] 个雇员!
[03:23:57.807 N] [雇员探险] 额外延迟!
[03:23:57.807 N] [雇员探险] 点开了界面!
[03:24:00.530 N] [雇员探险] 完成探索委托!
[03:24:03.174 N] [雇员探险] 让雇员返回!
[03:24:05.046 N] [雇员探险] 第 [4] 个雇员派遣完成!
[03:24:05.046 N] [雇员探险] ---------------------------------
[03:24:05.046 N] [雇员探险] 检查第 [5] 个雇员!
[03:24:07.088 N] [雇员探险] 额外延迟!
[03:24:07.088 N] [雇员探险] 点开了界面!
[03:24:09.636 N] [雇员探险] 完成探索委托!
[03:24:12.357 N] [雇员探险] 让雇员返回!
[03:24:14.230 N] [雇员探险] 第 [5] 个雇员派遣完成!
[03:24:14.230 N] [雇员探险] ---------------------------------
[03:24:14.230 N] [雇员探险] 检查第 [6] 个雇员!
[03:24:16.269 N] [雇员探险] 额外延迟!
[03:24:16.269 N] [雇员探险] 点开了界面!
[03:24:19.078 N] [雇员探险] 完成探索委托!
[03:24:21.897 N] [雇员探险] 让雇员返回!
[03:24:23.764 N] [雇员探险] 第 [6] 个雇员派遣完成!
[03:24:23.764 N] [雇员探险] ---------------------------------
[03:24:23.764 N] [雇员探险] 检查第 [7] 个雇员!
[03:24:25.807 N] [雇员探险] 额外延迟!
[03:24:25.807 N] [雇员探险] 点开了界面!
[03:24:28.279 N] [雇员探险] 完成探索委托!
[03:24:30.916 N] [雇员探险] 让雇员返回!
[03:24:32.785 N] [雇员探险] 第 [7] 个雇员派遣完成!
[03:24:32.785 N] [雇员探险] ---------------------------------
[03:24:32.785 N] [雇员探险] 检查第 [8] 个雇员!
[03:24:34.830 N] [雇员探险] 额外延迟!
[03:24:34.830 N] [雇员探险] 点开了界面!
[03:24:37.555 N] [雇员探险] 完成探索委托!
[03:24:40.193 N] [雇员探险] 让雇员返回!
[03:24:42.062 N] [雇员探险] 第 [8] 个雇员派遣完成!
[03:24:42.062 N] [雇员探险] ---------------------------------
[03:24:42.062 N] [雇员探险] 检查第 [9] 个雇员!
[03:24:44.105 N] [雇员探险] 额外延迟!
[03:24:44.105 N] [雇员探险] 点开了界面!
[03:24:46.742 N] [雇员探险] 完成探索委托!
[03:24:49.393 N] [雇员探险] 让雇员返回!
[03:24:51.260 N] [雇员探险] 第 [9] 个雇员派遣完成!
[03:24:51.260 N] [雇员探险] ---------------------------------
[03:24:51.260 N] [雇员探险] 所有雇员都检查完成了!
[03:24:52.368 N] [雇员探险] 关闭窗口!
[03:24:52.453 V] [Poi.Clear] Reason: Current behavior changed to LogMessageTag: LineNumber: 9, IsDone: False, Message: 收完雇员,等待60分钟, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[03:24:52.453 D] Replaced hook [ProfileOrderBehavior_Hook] d5237008-777b-40a3-8042-9b736f35eb44
[03:24:52.453 N] 收完雇员,等待60分钟
[03:24:52.539 V] [Poi.Clear] Reason: Current behavior changed to WaitTimerTag: LineNumber: 10, IsDone: False, WaitTime: 3600, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.Sequence, .
[03:24:52.539 D] Replaced hook [ProfileOrderBehavior_Hook] 8fd5b2d8-977d-45f6-9671-b360ea279aa6
[03:59:45.780 D] Exception while contacting authorization server.
[03:59:45.781 D] System.TimeoutException: 发送到 net.tcp://auth.cn.buddyauth.com:5031/AuthService.svc 的请求操作在配置的超时(00:00:30)内未收到回复。分配给此操作的时间可能已经是更长超时的一部分。这可能由于服务仍在处理操作或服务无法发送回复消息。请考虑增加操作超时(将通道/代理转换为 IContextChannel 并设置 OperationTimeout 属性)并确保服务能够连接到客户端。
Server stack trace:
在 System.ServiceModel.Dispatcher.DuplexChannelBinder.Request(Message message, TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
在 System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)
Exception rethrown at [0]:
在 System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
在 System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
在 Buddy.Auth.SR.IA.Do(Byte b, Object[] args)
在 Buddy.Auth.AuthService.Heartbeat(Object[] args)
在 ff14bot.Core.<>c.(AuthService )
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock)
[04:03:00.155 D] Exception while contacting authorization server.
[04:03:00.155 D] System.TimeoutException: 套接字传输在 00:01:00 之后超时。超过了绑定上设置的超时。分配给此操作的时间可能已经是更长超时的一部分。 ---> System.Net.Sockets.SocketException: 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。
在 System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
--- 内部异常堆栈跟踪的结尾 ---
Server stack trace:
在 System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
在 System.ServiceModel.Channels.SocketConnection.Read(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout)
在 System.ServiceModel.Channels.DelegatingConnection.Read(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout)
在 System.ServiceModel.Channels.SessionConnectionReader.Receive(TimeSpan timeout)
在 System.ServiceModel.Channels.SynchronizedMessageSource.Receive(TimeSpan timeout)
在 System.ServiceModel.Channels.TransportDuplexSessionChannel.EnsureInputClosed(TimeSpan timeout)
在 System.ServiceModel.Channels.TransportDuplexSessionChannel.OnClose(TimeSpan timeout)
在 System.ServiceModel.Channels.CommunicationObject.Close(TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannel.OnClose(TimeSpan timeout)
在 System.ServiceModel.Channels.CommunicationObject.Close(TimeSpan timeout)
Exception rethrown at [0]:
在 System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
在 System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
在 System.ServiceModel.ICommunicationObject.Close(TimeSpan timeout)
在 System.ServiceModel.ClientBase`1.System.ServiceModel.ICommunicationObject.Close(TimeSpan timeout)
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock) --> System.Net.Sockets.SocketException (0x80004005): 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。
在 System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
[04:03:21.201 D] Exception while contacting authorization server.
[04:03:21.201 D] System.ServiceModel.EndpointNotFoundException: 无法连接到 net.tcp://auth.cn.buddyauth.com:5031/AuthService.svc。连接尝试持续了 00:00:21.0446917 时间跨度。TCP 错误代码 10060: 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。 47.52.89.155:5031。 ---> System.Net.Sockets.SocketException: 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。 47.52.89.155:5031
在 System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
在 System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
在 System.ServiceModel.Channels.SocketConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
--- 内部异常堆栈跟踪的结尾 ---
Server stack trace:
在 System.ServiceModel.Channels.SocketConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
在 System.ServiceModel.Channels.BufferedConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
在 System.ServiceModel.Channels.ConnectionPoolHelper.EstablishConnection(TimeSpan timeout)
在 System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.OnOpen(TimeSpan timeout)
在 System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannel.OnOpen(TimeSpan timeout)
在 System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannel.CallOpenOnce.System.ServiceModel.Channels.ServiceChannel.ICallOnce.Call(ServiceChannel channel, TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannel.CallOnceManager.CallOnce(TimeSpan timeout, CallOnceManager cascade)
在 System.ServiceModel.Channels.ServiceChannel.EnsureOpened(TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
在 System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)
Exception rethrown at [0]:
在 System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
在 System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
在 Buddy.Auth.SR.IA.Do(Byte b, Object[] args)
在 Buddy.Auth.AuthService.Heartbeat(Object[] args)
在 ff14bot.Core.<>c.(AuthService )
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock) --> System.Net.Sockets.SocketException (0x80004005): 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。 47.52.89.155:5031
在 System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
在 System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
在 System.ServiceModel.Channels.SocketConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
[04:10:45.609 N] Stopping the bot. Reason:Pushed the stop button.
[04:10:45.646 D] CurrentBot.Stop()
[04:10:45.648 D] TreeHooks.Instance.ClearAll()
[04:10:45.648 N] Clearing all hooks.
[04:10:45.648 D] Inserted new hook [TreeStart @0] 12b4bbe3-b37d-4853-8419-40ce09ba7334
[04:10:45.648 D] Replaced hook [PreCombatBuff] 36c672a7-eb18-446f-b17e-bd966abbad53
[04:10:45.648 D] Replaced hook [Heal] db6a5f1a-20ee-4b9e-91af-1eaf7209a35a
[04:10:45.648 D] Replaced hook [Pull] 1fb5c079-ca81-4b7a-8af1-c9d17622ec41
[04:10:45.648 D] Replaced hook [CombatBuff] c7d53c2e-9fef-4a74-9742-297eb1d790db
[04:10:45.648 D] Replaced hook [Combat] 933d98bd-41cb-499d-9c16-13043193d9c8
[04:10:45.648 D] Replaced hook [Rest] b2fb88bf-ce70-4b15-85a5-c8ce0f36f5c4
[04:10:45.648 D] Navigator.Clear()
[04:10:45.648 D] OnStop event
[04:10:45.648 D] OnStop Event Invoking
[04:10:45.649 N] Bot Thread Ended.
[04:10:46.309 N] Removing Trust Hook
[04:10:46.696 N] Window closing, flushing log
cn406version appears this problem.
 
[04:47:06.912 D] System.TimeoutException: 发送到 net.tcp://auth.cn.buddyauth.com:5031/AuthService.svc 的请求操作在配置的超时(00:00:30)内未收到回复。分配给此操作的时间可能已经是更长超时的一部分。这可能由于服务仍在处理操作或服务无法发送回复消息。请考虑增加操作超时(将通道/代理转换为 IContextChannel 并设置 OperationTimeout 属性)并确保服务能够连接到客户端。
Server stack trace:
在 System.ServiceModel.Dispatcher.DuplexChannelBinder.Request(Message message, TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
在 System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)
Exception rethrown at [0]:
在 System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
在 System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
在 Buddy.Auth.SR.IA.Do(Byte b, Object[] args)
在 Buddy.Auth.AuthService.Heartbeat(Object[] args)
在 ff14bot.Core.<>c.(AuthService )
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock)


is this rb server problem?
 
It's impossible to say since network issues are so frequently outside our control.
 
It seems like ActionManager isn't detecting the Collectable Synthesis skill for CN users. The skill got removed in 5.30 but they still should have it on 5.21.
 
4560 収集品製作 Collectable Synthesis
4561 収集品製作 Collectable Synthesis
4562 収集品製作 Collectable Synthesis
4563 収集品製作 Collectable Synthesis
4564 収集品製作 Collectable Synthesis
4565 収集品製作 Collectable Synthesis
4566 収集品製作 Collectable Synthesis
4567 収集品製作 Collectable Synthesis


4560 ->4567
 
Version 408
Code:
Added API for checking what items are requested in the request window via 
ff14bot.RemoteWindows.Request.RequestedItems (thanks to @nt153133 for this)
Added API for handing over the requested items via
Task<bool> CommonTasks.HandOverRequestedItems(bool useHQifNoNQ = true)

ItemIds for the Quest Behaviors TurnIn and HandOver are now deprecated.

Fixed an issue with outdated data causing DutyManager.AvailableContent to return incorrect results

Fixed an issue with outdated data causing some spells not to appear in the action list correctly
 
Hi Mastahg, there is an issue with crafting collectable in CN rebornbuddy client for quite long time now. RB can't find the skill named "Collectable Synthesis". The skill will be gone in path 5.3, but it is still 5.21 in CN. Can you please fix that? Thanks
 
Hi Mastahg, there is an issue with crafting collectable in CN rebornbuddy client for quite long time now. RB can't find the skill named "Collectable Synthesis". The skill will be gone in path 5.3, but it is still 5.21 in CN. Can you please fix that? Thanks

Should be fixed as per my last reply to this thread

Fixed an issue with outdated data causing some spells not to appear in the action list correctly
 
Should be fixed as per my last reply to this thread

Fixed an issue with outdated data causing some spells not to appear in the action list correctly
I was running the code on the RB Console after i updated my RB yesterday.
Code:
foreach (var action in ActionManager.CurrentActions) { Log(action); }
Result:
[3, Sprint] [5, Teleport] [6, Return] [256, Inner Quiet] [264, Great Strides] [4579, Manipulation] [4619, Name of the Elements] [4636, Waste Not] [4644, Waste Not II] [19009, Innovation] [19017, Final Appraisal] [19302, Veneration] [100060, Basic Synthesis] [100061, Basic Touch] [100062, Master's Mend] [100064, Standard Touch] [100070, Observe] [100133, Precise Touch] [100208, Careful Synthesis] [100224, Patient Touch] [100232, Prudent Touch] [100240, Focused Synthesis] [100248, Focused Touch] [100288, Trained Eye] [100304, Preparatory Touch] [100320, Intensive Synthesis] [100328, Delicate Synthesis] [100336, Brand of the Elements] [100344, Byregot's Blessing] [100360, Hasty Touch] [100368, Rapid Synthesis] [100376, Tricks of the Trade] [100384, Muscle Memory] [100392, Reflect] [100400, Careful Observation] [100408, Groundwork] [283, Ingenuity II] [100009, Byregot's Blessing] [279, Waste Not] [281, Steady Hand II] [100098, Tricks of the Trade] [277, Ingenuity] [284, Innovation] [278, Manipulation] [286, Comfort Zone]

Still no collectable trigger skill
 
Thanks for the report, I see what the issue is, ill try to get a fix out in a bit.
 
New version coming now that should resolve the issue, please let me know if it persists.
 
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