- Joined
- Feb 27, 2011
- Messages
- 5,354
That's a lisbeth issue, nothing we can do about it. Report it to @Neverdyne
This thread is for the Chinese version of ff14.here a log with the problem
[12:17:24.236 N] Non-English language detected, running in a language other then english is not recommended as the compatibility layer has not been completed. Change the language to english via the Final Fantasy Launcher.
[03:47:09.539 N] Heartbeat thread exception
[03:48:27.048 N] Logging in...
[03:48:27.384 N] T: 5249025259500520821 H: 1974758494
[03:48:51.067 D] Exception while contacting authorization server.
[03:48:51.067 D] System.IndexOutOfRangeException: 索引超出了数组界限。
在 System.Text.StringBuilder.get_Chars(Int32 index)
在 Buddy.Auth.AuthService.MakeMachineData()
在 Buddy.Auth.AuthService.Heartbeat(Object[] args)
在 ff14bot.Core.<>c.(AuthService )
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock)
[03:48:51.067 D] Exception while contacting authorization server.
[03:48:51.067 D] System.IndexOutOfRangeException: 索引超出了数组界限。
在 System.Text.StringBuilder.get_Chars(Int32 index)
在 Buddy.Auth.AuthService.MakeMachineData()
在 Buddy.Auth.AuthService.Heartbeat(Object[] args)
在 ff14bot.Core.<>c.(AuthService )
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock)
[03:48:51.067 D] Exception while contacting authorization server.
[03:48:51.067 D] System.IndexOutOfRangeException: 索引超出了数组界限。
在 System.Text.StringBuilder.get_Chars(Int32 index)
在 Buddy.Auth.AuthService.MakeMachineData()
在 Buddy.Auth.AuthService.Heartbeat(Object[] args)
在 ff14bot.Core.<>c.(AuthService )
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock)
[03:48:51.067 N] Authentication failure
[03:48:51.068 D] System.Threading.ThreadAbortException: 正在中止线程。
在 System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
在 System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
在 System.Threading.WaitHandle.WaitOne(TimeSpan timeout, Boolean exitContext)
在 System.Windows.Threading.DispatcherOperation.DispatcherOperationEvent.WaitOne()
在 System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
在 System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
在 ff14bot.Forms.ugh.MainWpf.HandleError(Object sender, EventArgs eventArgs)
在 ff14bot.Core.<>c.()
[03:48:51.068 N] Heartbeat thread exception
cn406version appears this problem.[03:23:26.572 N] [雇员探险] 选择传唤铃
[03:23:26.572 D] Targeting 传唤铃 0x4001BF9D 0x248C31AF3B0
[03:23:26.657 D] Interacting with 传唤铃 0x248C31AF3B0
[03:23:26.658 N] [雇员探险] 你一共拥有 [9] 个雇员
[03:23:28.099 N] [雇员探险] 检查第 [1] 个雇员!
[03:23:30.135 N] [雇员探险] 额外延迟!
[03:23:30.135 N] [雇员探险] 点开了界面!
[03:23:32.781 N] [雇员探险] 完成探索委托!
[03:23:35.430 N] [雇员探险] 让雇员返回!
[03:23:37.471 N] [雇员探险] 第 [1] 个雇员派遣完成!
[03:23:37.471 N] [雇员探险] ---------------------------------
[03:23:37.471 N] [雇员探险] 检查第 [2] 个雇员!
[03:23:39.510 N] [雇员探险] 额外延迟!
[03:23:39.510 N] [雇员探险] 点开了界面!
[03:23:42.065 N] [雇员探险] 完成探索委托!
[03:23:44.703 N] [雇员探险] 让雇员返回!
[03:23:46.572 N] [雇员探险] 第 [2] 个雇员派遣完成!
[03:23:46.572 N] [雇员探险] ---------------------------------
[03:23:46.572 N] [雇员探险] 检查第 [3] 个雇员!
[03:23:48.611 N] [雇员探险] 额外延迟!
[03:23:48.611 N] [雇员探险] 点开了界面!
[03:23:51.249 N] [雇员探险] 完成探索委托!
[03:23:53.894 N] [雇员探险] 让雇员返回!
[03:23:55.771 N] [雇员探险] 第 [3] 个雇员派遣完成!
[03:23:55.771 N] [雇员探险] ---------------------------------
[03:23:55.771 N] [雇员探险] 检查第 [4] 个雇员!
[03:23:57.807 N] [雇员探险] 额外延迟!
[03:23:57.807 N] [雇员探险] 点开了界面!
[03:24:00.530 N] [雇员探险] 完成探索委托!
[03:24:03.174 N] [雇员探险] 让雇员返回!
[03:24:05.046 N] [雇员探险] 第 [4] 个雇员派遣完成!
[03:24:05.046 N] [雇员探险] ---------------------------------
[03:24:05.046 N] [雇员探险] 检查第 [5] 个雇员!
[03:24:07.088 N] [雇员探险] 额外延迟!
[03:24:07.088 N] [雇员探险] 点开了界面!
[03:24:09.636 N] [雇员探险] 完成探索委托!
[03:24:12.357 N] [雇员探险] 让雇员返回!
[03:24:14.230 N] [雇员探险] 第 [5] 个雇员派遣完成!
[03:24:14.230 N] [雇员探险] ---------------------------------
[03:24:14.230 N] [雇员探险] 检查第 [6] 个雇员!
[03:24:16.269 N] [雇员探险] 额外延迟!
[03:24:16.269 N] [雇员探险] 点开了界面!
[03:24:19.078 N] [雇员探险] 完成探索委托!
[03:24:21.897 N] [雇员探险] 让雇员返回!
[03:24:23.764 N] [雇员探险] 第 [6] 个雇员派遣完成!
[03:24:23.764 N] [雇员探险] ---------------------------------
[03:24:23.764 N] [雇员探险] 检查第 [7] 个雇员!
[03:24:25.807 N] [雇员探险] 额外延迟!
[03:24:25.807 N] [雇员探险] 点开了界面!
[03:24:28.279 N] [雇员探险] 完成探索委托!
[03:24:30.916 N] [雇员探险] 让雇员返回!
[03:24:32.785 N] [雇员探险] 第 [7] 个雇员派遣完成!
[03:24:32.785 N] [雇员探险] ---------------------------------
[03:24:32.785 N] [雇员探险] 检查第 [8] 个雇员!
[03:24:34.830 N] [雇员探险] 额外延迟!
[03:24:34.830 N] [雇员探险] 点开了界面!
[03:24:37.555 N] [雇员探险] 完成探索委托!
[03:24:40.193 N] [雇员探险] 让雇员返回!
[03:24:42.062 N] [雇员探险] 第 [8] 个雇员派遣完成!
[03:24:42.062 N] [雇员探险] ---------------------------------
[03:24:42.062 N] [雇员探险] 检查第 [9] 个雇员!
[03:24:44.105 N] [雇员探险] 额外延迟!
[03:24:44.105 N] [雇员探险] 点开了界面!
[03:24:46.742 N] [雇员探险] 完成探索委托!
[03:24:49.393 N] [雇员探险] 让雇员返回!
[03:24:51.260 N] [雇员探险] 第 [9] 个雇员派遣完成!
[03:24:51.260 N] [雇员探险] ---------------------------------
[03:24:51.260 N] [雇员探险] 所有雇员都检查完成了!
[03:24:52.368 N] [雇员探险] 关闭窗口!
[03:24:52.453 V] [Poi.Clear] Reason: Current behavior changed to LogMessageTag: LineNumber: 9, IsDone: False, Message: 收完雇员,等待60分钟, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[03:24:52.453 D] Replaced hook [ProfileOrderBehavior_Hook] d5237008-777b-40a3-8042-9b736f35eb44
[03:24:52.453 N] 收完雇员,等待60分钟
[03:24:52.539 V] [Poi.Clear] Reason: Current behavior changed to WaitTimerTag: LineNumber: 10, IsDone: False, WaitTime: 3600, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.Sequence, .
[03:24:52.539 D] Replaced hook [ProfileOrderBehavior_Hook] 8fd5b2d8-977d-45f6-9671-b360ea279aa6
[03:59:45.780 D] Exception while contacting authorization server.
[03:59:45.781 D] System.TimeoutException: 发送到 net.tcp://auth.cn.buddyauth.com:5031/AuthService.svc 的请求操作在配置的超时(00:00:30)内未收到回复。分配给此操作的时间可能已经是更长超时的一部分。这可能由于服务仍在处理操作或服务无法发送回复消息。请考虑增加操作超时(将通道/代理转换为 IContextChannel 并设置 OperationTimeout 属性)并确保服务能够连接到客户端。
Server stack trace:
在 System.ServiceModel.Dispatcher.DuplexChannelBinder.Request(Message message, TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
在 System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)
Exception rethrown at [0]:
在 System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
在 System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
在 Buddy.Auth.SR.IA.Do(Byte b, Object[] args)
在 Buddy.Auth.AuthService.Heartbeat(Object[] args)
在 ff14bot.Core.<>c.(AuthService )
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock)
[04:03:00.155 D] Exception while contacting authorization server.
[04:03:00.155 D] System.TimeoutException: 套接字传输在 00:01:00 之后超时。超过了绑定上设置的超时。分配给此操作的时间可能已经是更长超时的一部分。 ---> System.Net.Sockets.SocketException: 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。
在 System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
--- 内部异常堆栈跟踪的结尾 ---
Server stack trace:
在 System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
在 System.ServiceModel.Channels.SocketConnection.Read(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout)
在 System.ServiceModel.Channels.DelegatingConnection.Read(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout)
在 System.ServiceModel.Channels.SessionConnectionReader.Receive(TimeSpan timeout)
在 System.ServiceModel.Channels.SynchronizedMessageSource.Receive(TimeSpan timeout)
在 System.ServiceModel.Channels.TransportDuplexSessionChannel.EnsureInputClosed(TimeSpan timeout)
在 System.ServiceModel.Channels.TransportDuplexSessionChannel.OnClose(TimeSpan timeout)
在 System.ServiceModel.Channels.CommunicationObject.Close(TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannel.OnClose(TimeSpan timeout)
在 System.ServiceModel.Channels.CommunicationObject.Close(TimeSpan timeout)
Exception rethrown at [0]:
在 System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
在 System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
在 System.ServiceModel.ICommunicationObject.Close(TimeSpan timeout)
在 System.ServiceModel.ClientBase`1.System.ServiceModel.ICommunicationObject.Close(TimeSpan timeout)
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock) --> System.Net.Sockets.SocketException (0x80004005): 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。
在 System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
[04:03:21.201 D] Exception while contacting authorization server.
[04:03:21.201 D] System.ServiceModel.EndpointNotFoundException: 无法连接到 net.tcp://auth.cn.buddyauth.com:5031/AuthService.svc。连接尝试持续了 00:00:21.0446917 时间跨度。TCP 错误代码 10060: 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。 47.52.89.155:5031。 ---> System.Net.Sockets.SocketException: 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。 47.52.89.155:5031
在 System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
在 System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
在 System.ServiceModel.Channels.SocketConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
--- 内部异常堆栈跟踪的结尾 ---
Server stack trace:
在 System.ServiceModel.Channels.SocketConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
在 System.ServiceModel.Channels.BufferedConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
在 System.ServiceModel.Channels.ConnectionPoolHelper.EstablishConnection(TimeSpan timeout)
在 System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.OnOpen(TimeSpan timeout)
在 System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannel.OnOpen(TimeSpan timeout)
在 System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannel.CallOpenOnce.System.ServiceModel.Channels.ServiceChannel.ICallOnce.Call(ServiceChannel channel, TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannel.CallOnceManager.CallOnce(TimeSpan timeout, CallOnceManager cascade)
在 System.ServiceModel.Channels.ServiceChannel.EnsureOpened(TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
在 System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
在 System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)
Exception rethrown at [0]:
在 System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
在 System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
在 Buddy.Auth.SR.IA.Do(Byte b, Object[] args)
在 Buddy.Auth.AuthService.Heartbeat(Object[] args)
在 ff14bot.Core.<>c.(AuthService )
在 Buddy.Auth.Service.Use[T](Func`2 codeBlock) --> System.Net.Sockets.SocketException (0x80004005): 由于连接方在一段时间后没有正确答复或连接的主机没有反应,连接尝试失败。 47.52.89.155:5031
在 System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
在 System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
在 System.ServiceModel.Channels.SocketConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
[04:10:45.609 N] Stopping the bot. Reasonushed the stop button.
[04:10:45.646 D] CurrentBot.Stop()
[04:10:45.648 D] TreeHooks.Instance.ClearAll()
[04:10:45.648 N] Clearing all hooks.
[04:10:45.648 D] Inserted new hook [TreeStart @0] 12b4bbe3-b37d-4853-8419-40ce09ba7334
[04:10:45.648 D] Replaced hook [PreCombatBuff] 36c672a7-eb18-446f-b17e-bd966abbad53
[04:10:45.648 D] Replaced hook [Heal] db6a5f1a-20ee-4b9e-91af-1eaf7209a35a
[04:10:45.648 D] Replaced hook [Pull] 1fb5c079-ca81-4b7a-8af1-c9d17622ec41
[04:10:45.648 D] Replaced hook [CombatBuff] c7d53c2e-9fef-4a74-9742-297eb1d790db
[04:10:45.648 D] Replaced hook [Combat] 933d98bd-41cb-499d-9c16-13043193d9c8
[04:10:45.648 D] Replaced hook [Rest] b2fb88bf-ce70-4b15-85a5-c8ce0f36f5c4
[04:10:45.648 D] Navigator.Clear()
[04:10:45.648 D] OnStop event
[04:10:45.648 D] OnStop Event Invoking
[04:10:45.649 N] Bot Thread Ended.
[04:10:46.309 N] Removing Trust Hook
[04:10:46.696 N] Window closing, flushing log
Added API for checking what items are requested in the request window via
ff14bot.RemoteWindows.Request.RequestedItems (thanks to @nt153133 for this)
Added API for handing over the requested items via
Task<bool> CommonTasks.HandOverRequestedItems(bool useHQifNoNQ = true)
ItemIds for the Quest Behaviors TurnIn and HandOver are now deprecated.
Fixed an issue with outdated data causing DutyManager.AvailableContent to return incorrect results
Fixed an issue with outdated data causing some spells not to appear in the action list correctly
Hi Mastahg, there is an issue with crafting collectable in CN rebornbuddy client for quite long time now. RB can't find the skill named "Collectable Synthesis". The skill will be gone in path 5.3, but it is still 5.21 in CN. Can you please fix that? Thanks
I was running the code on the RB Console after i updated my RB yesterday.Should be fixed as per my last reply to this thread
Fixed an issue with outdated data causing some spells not to appear in the action list correctly