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RebornBuddyCN r586

I've just pushed a new build. I'd remove the hostfile changes and see if this resolves the issue for you.

It depends on when the build goes live and how much work it takes to update, sometimes I'm awake and can get started right away otherwise it will have to wait some hours.
 
I've just pushed a new build. I'd remove the hostfile changes and see if this resolves the issue for you.

It depends on when the build goes live and how much work it takes to update, sometimes I'm awake and can get started right away otherwise it will have to wait some hours.


still [AuthCore] BadGateway: Bad Gateway
 
New version is ready for download.

upload_2020-7-21_16-22-33.webp


nav issue
 
Hi mastahg, sorry to bother, I met a problem when using hotkeymanager.
I want to register a hotkey to select nearest dummy, and i registered it like this
Code:
private static void RegisterTargetHotkey()
        {
            if (!Hotkeys.Instance.UseTargetKey) return;
            HotkeyManager.Register(Hotkey.Target, Hotkeys.Instance.TargetKey, Hotkeys.Instance.TargetModifierKey, c =>
            {
                try
                {
                    GameObjectManager.GetObjectsByNPCId(541u).OrderBy(i => i.Distance2D()).First().Target();
                    Log.WriteInfo("target selected");
                }
                catch (Exception e)
                {
                    Log.Error(e.ToString());
                }
            });
            Log.WriteInfo($"HotKey registered: {Hotkey.Target} {Hotkeys.Instance.TargetModifierKey.ToString()} {Hotkeys.Instance.TargetKey}");
        }
But when I stand front a dummy and press it, the log always shows an exception:
[21:30:38.281 D] Shinra_Target pressed.
[21:30:38.298 D] [Shinra] System.InvalidOperationException: Sequence contains no elements
在 System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
在 ShinraCo.Helpers.HotkeyHelper.<>c.<RegisterTargetHotkey>b__13_0(Hotkey c) 位置 C:\Users\Jane\Downloads\CHINESESERVER\Routines\Shinra\Helpers\HotkeyHelper.cs:行号 122

but the same callback function runs perfectly fine in reborn console in the same situation.
Is this a bug or is there a problem with my calling method? thank you.
 
Last edited:
Hotkeys run on a separate thread.


Try adding
Code:
GameObjectManager.Update();
inside the lambda.
 
Sorry for the late reply, have been working on globals new update.

Considering agil also reports a verification error at the same time, i think its probably a network issue, but since i don't know how agil works I can't say for sure.
 
i delete agil but also have the problem,so I tried to use VPN when I was using RB。I hope it can solve this problem
 
hello,mastahg
when i use lisbeth this morning,it always happen this error,
[01:12:10.782 D] Buddy.Coroutines.CoroutineBehaviorException: No continuation was queued and coroutine didn't finish. This is usually an indication that an external task was awaited, which is not supported by coroutines.
在 Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
在 Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
在 TreeSharp.ActionRunCoroutine.Run(Object context)
在 TreeSharp.Action.<Execute>d__13.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 ff14bot.TreeRoot.()

I'm not sure if this is rb's problem or lis's problem, can you help me to confirm it?
 
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