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ReadProcessMemory Error

allenxxo

New Member
Joined
Jun 27, 2018
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I've been running into this error every other half hour or so. It does not kill the bot nor my game directly, but there is a strong correlation that the more times this error shows up, the slower (lower tps) db gets, until at a point I'm getting only ~10 ticks/s (compare to 20+ when I first start db):

[Trinity 2.6.448] Exception in NephalemRiftTag: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000097, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Offsets.StaticsEncrypted.‫‪‪‎‌‪‬‭‫‎‭‎‍‮‎‬‍‍‏‪‎‫‍‬‎‍‮‮(IntPtr )
at Zeta.Game.Internals.Actors.DiaObject.‮‫‌‮‫‮‪‏‎‎‮‎‏‮‌‪‬‎‬‏‭‎‮()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia.‭‌‌‍‍‫‪‭‬‪‮‫‌‫‫‍‎‮‎‍‫‭‎‍‏‮.‬‎‏‮‎‬‪‭‍‬‎‬‍‌‭‎‏‭‮‎‮()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at Zeta.Bot.Coroutines.CommonCoroutines.‭‌‌‍‍‫‪‭‬‪‮‫‌‫‫‍‎‮‎‍‫‭‎‍‏‮.‌‏‬‎‫‭‫‏‎‮‏‍‍‮‮‭‍‌‭‏‮‪‮()
at Buddy.Coroutines.Coroutine.v3`SbR\\1dS( DPg:t_r0G:\&p-.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at Zeta.Bot.Coroutines.CommonCoroutines.H-fL4M5<$;!oAyw}P8`t'-'~-.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Components.Adventurer.Coroutines.TownPortalCoroutine.<UsingTownPortal>d__21.MoveNext() in D:\DB\Plugins\Trinity\Components\Adventurer\Coroutines\TownPortalCoroutine.cs:line 128
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Components.Adventurer.Coroutines.TownPortalCoroutine.<GetCoroutine>d__17.MoveNext() in D:\DB\Plugins\Trinity\Components\Adventurer\Coroutines\TownPortalCoroutine.cs:line 88
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Components.Adventurer.Coroutines.TownPortalCoroutine.<UseWaypoint>d__1.MoveNext() in D:\DB\Plugins\Trinity\Components\Adventurer\Coroutines\TownPortalCoroutine.cs:line 25
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Components.Adventurer.Coroutines.RiftCoroutines.RiftCoroutine.<ReturningToTown>d__46.MoveNext() in D:\DB\Plugins\Trinity\Components\Adventurer\Coroutines\RiftCoroutines\RiftCoroutine.cs:line 380
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Components.Adventurer.Coroutines.RiftCoroutines.RiftCoroutine.<GetCoroutine>d__39.MoveNext() in D:\DB\Plugins\Trinity\Components\Adventurer\Coroutines\RiftCoroutines\RiftCoroutine.cs:line 184
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.ProfileTags.RiftProfileBehavior.<MainTask>d__22.MoveNext() in D:\DB\Plugins\Trinity\ProfileTags\RiftTag.cs:line 74
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Components.QuestTools.BaseProfileBehavior.<Run>d__30.MoveNext() in D:\DB\Plugins\Trinity\Components\QuestTools\BaseProfileBehavior.cs:line 102

I'm running Win10 x64 pro, newest version of stock DB with no other plugins than trinity and adventurer, no anti-virus other than windows defender and I've added the DB folder into whitelist so it doesn't bother with DB.
 

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