What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

RE: Movement Code

norman331

New Member
Joined
Aug 6, 2014
Messages
30
Does anybody know where the code for movement is located?

Specifically, out-of-combat movement related to the bot movement while stuck in place by some terrain feature.

I'm still looking for it and not sure where in the Routines folder is it located.
 
Well, Honorbuddy was able to direct movement when stuck as I remembered.

Is there a way to stop the bot from running after encountering some obstacle?

E.g. The character has run into a building, yet it continues to run for approximately 3 - 5 seconds.

For sure, this will give way that the character is in fact automated by a program.
 
Can anybody who knows how to make the code write some a function that has a timer?

And if the location is still the same (+/- few side steps), it will move back and make a long side step.

EDIT: I solved this issue.
 
Last edited:
Back
Top