Sometimes Buddywing gets stuck generating a path to the next target while it is attacking too, and fails to resume combat on time.
This is probably due to latency to the navigation server.
Can somebody help me with a function that may be able to let the bot be aware that there are mobs within X feet of the character?
This is probably due to latency to the navigation server.
Can somebody help me with a function that may be able to let the bot be aware that there are mobs within X feet of the character?