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[01:07:45.151 D] Microsoft Windows NT 6.2.9200.0
[01:07:45.194 D] System.Exception: Could not find EndScene function address!
在 GreyMagic.DirectX..ctor(MemoryBase mem, Boolean dx9)
在 GreyMagic.ExternalProcessMemory.Init(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
在 GreyMagic.ExternalProcessMemory..ctor(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
在 ff14bot.Core.()
在 ff14bot.App.Current_Startup(Object sender, StartupEventArgs e)
在 System.Windows.Application.OnStartup(StartupEventArgs e)
在 System.Windows.Application.<.ctor>b__1(Object unused)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
在 System.Windows.Threading.DispatcherOperation.InvokeImpl()
在 System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
在 System.Windows.Threading.DispatcherOperation.Invoke()
在 System.Windows.Threading.Dispatcher.ProcessQueue()
在 System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
在 MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
在 MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
在 MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
在 MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
在 System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
在 System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
在 System.Windows.Threading.Dispatcher.Run()
在 System.Windows.Application.RunDispatcher(Object ignore)
在 System.Windows.Application.RunInternal(Window window)
在 System.Windows.Application.Run(Window window)
在 ff14bot.App.Main()
[01:07:45.151 D] Microsoft Windows NT 6.2.9200.0
[01:07:45.194 D] System.Exception: Could not find EndScene function address!
在 GreyMagic.DirectX..ctor(MemoryBase mem, Boolean dx9)
在 GreyMagic.ExternalProcessMemory.Init(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
在 GreyMagic.ExternalProcessMemory..ctor(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
在 ff14bot.Core.()
在 ff14bot.App.Current_Startup(Object sender, StartupEventArgs e)
在 System.Windows.Application.OnStartup(StartupEventArgs e)
在 System.Windows.Application.<.ctor>b__1(Object unused)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
在 System.Windows.Threading.DispatcherOperation.InvokeImpl()
在 System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
在 System.Windows.Threading.DispatcherOperation.Invoke()
在 System.Windows.Threading.Dispatcher.ProcessQueue()
在 System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
在 MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
在 MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
在 MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
在 MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
在 System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
在 System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
在 System.Windows.Threading.Dispatcher.Run()
在 System.Windows.Application.RunDispatcher(Object ignore)
在 System.Windows.Application.RunInternal(Window window)
在 System.Windows.Application.Run(Window window)
在 ff14bot.App.Main()