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Random map issue with MoveTo

grim2594

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Jun 13, 2012
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Alright, I am trying to create a farming profile and getting the error: "Generating path to UNKNOWN" x y z coordinates.

>> Does anyone know how to check the player's current position, in the XML profile? <<

Here is the problem:

The random maps in Diablo 3 are not only random in what's in them, but on the x plane, so it seems. For example, taking the exact same portal to the exact same waypoint yields multiple results; randomly without moving, snagging coordinates each time.

In one test, I obtained two separate coordinates from the same waypoint:

Run 1: x="423.1057" y="781.1437" z="21.44682"
Run 2: x="303.1057" y="781.1437" z="21.44682"

I had some runs where x was offset, from the previous run, by up to 300 meters(?). (x=730.24)

Is there currently any way to combat these randomness issues? It's impossible to do it without some type of "if (my position = x y z) { doThis() }". (I know, I know, profiles are in xml lol - the idea doesn't change)

Edit: I am going through the API now, so I think that I can hackishly work around this issue... but if anyone knows of a working solution, please let me know how you are avoiding this issue. ;)
 
Last edited:
...does anyone know how to check current player position?

It's hackish, but I would gladly do a set of MoveTos for each random map... I just need to know how to check the player position, for the profile to give the correct MoveTo locations. :(
 
would like to know as well, if you come up with something please post it here grim XD
 
It would be nice to have a Developer to confirm that "yes, you can do it like..." or "no, there isn't currently a way to do this yet". However, I am sure they have their own issues to work on. ;)
 
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