Some information on botting
Random info
*Game creation delays - Delays are a safe bet on creation - Waiting 10-15 seconds between each creation is more dangerous than waiting 4 seconds. Players do not consistently wait 15 seconds with no actions between when making games. A natural delay is closer to a near instant creation or varied 10 seconds one game 32 the next. What's more important than the time it takes you to make a game is the amount of games you make per hour / how long you stay in the games.
* Click Positions - Due to the nature of the matter blizzard cannot track the clicks of every player - It takes far too much resources. Instead your clicks can be monitored if you've been flagged for something else first. <In this case the flag is the initial red flag put up that your account may be botting> - This is different than a flag for ban where which it's been decided you will be banned.
Things to look out for:
1)Random increases in elevation (You shoot but the projectile is stopped because there is an invisible rise in the terrain). I'm not completely sure how this is being implemented I am 100% positive that these impassable elevations were put in by hand because the physics elevation map tools show in bright color the areas where projectiles can be stopped or whether a character can jump over them. Either hundreds of objects were meant to be placed and never were; or it has some use in detection as simple bots will continue shooting into the physic.
2) Booted from server - How you get back to your game is important. It is imperative that you continue when kicked and do so with appropriate delays. If you are booted and do not attempt to finish your playing session you will receive a flag for review.
What you should aim for with botting:
*Each game should ideally take at least 5 minutes - If you have the bot run enough content; no timing variable will be needed as each will naturally vary in time (different champion packs, maps etc.) If your games are too short and you are going over the invisible creation limit you will be flagged for review ( looking at you quill rat gph players )
The objective here is to not trigger the initial review where in-depth analysis is used.
What is handy to appear human in the case of flagged for review:
Use the auction house every few games; (just clicking on the button - searching is not tracked)
Occasionally change a piece of your gear (different from mf swapping) as if you are progressing/upgrading
If you are flagged you need something to unflag you such as an action not normally seen in botting. Sleep timers are something normally seen in botting.
If you're flagged than analyzed and your character runs the same route as every other IB etal or DB than you will be likely banned. Variations in the route will help you here not sleep timers.
Most importantly - If you trigger the initial review it is very likely you will be banned; the time it takes to safeguard versus this requires more code work than has been done to date. What is important is not to get the preliminary flag for in-depth review. I cannot stress how much bans are not automated; accounts are reviewed by hand once flagged and only so many bans will occur per day.
Random info
Botting 3 hours or 8 hours or 12 hours does not matter; what matters are the games per hour and user interaction between the games as well as in game action once under review.
You are not being banned because you hit a trigger; you are being banned because after you hit a preliminary trigger - botting playstyle was confirmed in an in-depth review.
I hope this information helps someone.
Random info
*Game creation delays - Delays are a safe bet on creation - Waiting 10-15 seconds between each creation is more dangerous than waiting 4 seconds. Players do not consistently wait 15 seconds with no actions between when making games. A natural delay is closer to a near instant creation or varied 10 seconds one game 32 the next. What's more important than the time it takes you to make a game is the amount of games you make per hour / how long you stay in the games.
* Click Positions - Due to the nature of the matter blizzard cannot track the clicks of every player - It takes far too much resources. Instead your clicks can be monitored if you've been flagged for something else first. <In this case the flag is the initial red flag put up that your account may be botting> - This is different than a flag for ban where which it's been decided you will be banned.
Things to look out for:
1)Random increases in elevation (You shoot but the projectile is stopped because there is an invisible rise in the terrain). I'm not completely sure how this is being implemented I am 100% positive that these impassable elevations were put in by hand because the physics elevation map tools show in bright color the areas where projectiles can be stopped or whether a character can jump over them. Either hundreds of objects were meant to be placed and never were; or it has some use in detection as simple bots will continue shooting into the physic.
2) Booted from server - How you get back to your game is important. It is imperative that you continue when kicked and do so with appropriate delays. If you are booted and do not attempt to finish your playing session you will receive a flag for review.
What you should aim for with botting:
*Each game should ideally take at least 5 minutes - If you have the bot run enough content; no timing variable will be needed as each will naturally vary in time (different champion packs, maps etc.) If your games are too short and you are going over the invisible creation limit you will be flagged for review ( looking at you quill rat gph players )
The objective here is to not trigger the initial review where in-depth analysis is used.
What is handy to appear human in the case of flagged for review:
Use the auction house every few games; (just clicking on the button - searching is not tracked)
Occasionally change a piece of your gear (different from mf swapping) as if you are progressing/upgrading
If you are flagged you need something to unflag you such as an action not normally seen in botting. Sleep timers are something normally seen in botting.
If you're flagged than analyzed and your character runs the same route as every other IB etal or DB than you will be likely banned. Variations in the route will help you here not sleep timers.
Most importantly - If you trigger the initial review it is very likely you will be banned; the time it takes to safeguard versus this requires more code work than has been done to date. What is important is not to get the preliminary flag for in-depth review. I cannot stress how much bans are not automated; accounts are reviewed by hand once flagged and only so many bans will occur per day.
Random info
Botting 3 hours or 8 hours or 12 hours does not matter; what matters are the games per hour and user interaction between the games as well as in game action once under review.
You are not being banned because you hit a trigger; you are being banned because after you hit a preliminary trigger - botting playstyle was confirmed in an in-depth review.
I hope this information helps someone.






