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Rain of Vengeance pt 2

thegosu

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Jul 14, 2012
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I understand that the devs are working on the fix for rain of vengeance for every rune.

However please note that if you use the belt: Crashing Rain.

The DH will NOT target anything with it... meaning the 4000% weapon damage when the beast crashes into the ground... will not target anything!!!

This is another HUGE problem when using rain of vengeance! Don't think anyone else notices this yet other than the RoV not being able to use any other rune other than dark cloud!!!
 
Yep, its really annoying.
I was trying to manually change it in DH combat file, but it doesnt really work. Even if I include this:
// Rain of Vengeance
if (CanCast(SNOPower.DemonHunter_RainOfVengeance) && !Player.IsIncapacitated &&
(TargetUtil.ClusterExists(45f, 3) || TargetUtil.EliteOrTrashInRange(45f)) && !Runes.DemonHunter.DarkCloud.IsActive)
{
var bestClusterPoint = TargetUtil.GetBestClusterPoint(45f, 65f, false);

return new TrinityPower(SNOPower.DemonHunter_RainOfVengeance, 0f, bestClusterPoint);
}

into this:

// Rain of Vengeance OffCD with Dark Cloud
if (!Player.IsInTown && CanCast(SNOPower.DemonHunter_RainOfVengeance, CanCastFlags.NoTimer) &&
!Player.IsIncapacitated && Runes.DemonHunter.DarkCloud.IsActive && Settings.Combat.DemonHunter.RainOfVengeanceOffCD)
{
return new TrinityPower(SNOPower.DemonHunter_RainOfVengeance);
}

It still has some errors. Lets forget about targeting RoV into cluster of mobs or elites. Why isnt it casting RoV on cooldown? Sometimes it is, sometimes its not. When I hold down 1 key it won't use RoV until I release it.
I am using NoCombatNoLoot.xml from trinity official thread (doesnt really matter coz it still try to loot and townrun etc... thats sick)
 
Last edited:
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