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Raf instance ! Hb2

sainter222

Member
Joined
Jan 15, 2010
Messages
482
Hi, using the current RAF system in an Instance,, there are the following problems:

If you rec, the party runs away and ur left behind and the bot never catches up because it doesnt know how.

If the tank pulls a mob and moves, when ur in combat u wont move with him and will usually get stuck.


Will these problems be fixed then with HB2 because of the new navigation system??? Will the bot try find the closest path to the party leader?
 
These issues are CC related and nothing to do with the version of HB. The CC needs to be told how to react to these situations.
 
These issues are CC related and nothing to do with the version of HB. The CC needs to be told how to react to these situations.

Maybe we should expect "The One" to support RaF? =p
 
Maybe we should expect "The One" to support RaF? =p

Currently it will only wait while other players are: Dead, Eating, Drinking. Overtime it will have a lot more options to fully support this.
 
The problem i have is that it always stops moving if its in combat, so even if the tank just pulls the mobs round the corner, thats the bot stuck for the whole instance.

But if a problem like this DOES happen when HB2 is out, will it find a way to catch up with the leader?
 
Currently it will only wait while other players are: Dead, Eating, Drinking. Overtime it will have a lot more options to fully support this.

No matter how many times i say you're awesome, it's just not enough! <3
 
The problem i have is that it always stops moving if its in combat, so even if the tank just pulls the mobs round the corner, thats the bot stuck for the whole instance.

But if a problem like this DOES happen when HB2 is out, will it find a way to catch up with the leader?

Its not HB thats responsible for movement during combat its the CC. The One CC will always try to get line of sight on a mob when in combat.
 
i think he means that the zombie is stuck for the rest of the run so even after combat...
 
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