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RaF in dungeons (lower level)

Kickazz006

Well-Known Member
Joined
Jan 15, 2010
Messages
20,566
So I just tried to RaFx4 in SFK (random) with my bear tank as leader and 4 droods as followers... they ran in circles for a sec, then went out of the instance and i got an error and hb/wow closed o.O

i deleted most of the beginning file (as the file was 1.5mb) but the log is here

heres exactly what i did:

went to town to vendor/repair/water
stopped HBx4
queue'd for random as groupx5
hit accept
waited for loading screen
started HBx4 RaF
2 ran around and went outside and closed -- 2 stayed inside and ran against wall. A few seconds later 3/4 closed w/ hb errors. the other ran against wall until i stopped it and zoned out

using BoDC CC

i bumped follow dist up from 1 to 20... i dunno if thats a problem

i lowered it to 5 (after rebooting droods) ... and they wanted to run around in circles too. it looks like they like being right on my @$$
 

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bump - anyone? also RaF isn't repairing when main goes to repair :(

update: they follow just fine at 1 yard in deadmines. maybe its a bug w/ follow <1?
 
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i've also noticed that sometimes after re-zoning in, the compiler doesn't want to recognize the leader and it just stands there.

also, sometimes they bots (after dieing for instance -- even outside in the regular world) will select a new leader for some reason?? its weird -- could you add coding that would refresh every few minutes the party leader?

another note: in deadmines when you pull those stupid engineers that pop their stupid robot pets... the raf's want to kill the pets instead of the mob thats targetted sometimes -_- could we add code that refreshed target every 500-1000ms?

and sometimes the raf's will pull w/o leader pulling. ie: if its w/in range and selected for more than 2 seconds sometimes they will just start pulling -_-
 
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