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Quickie - Dirty Briarthorn Cemetary Profile

d3guy

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Joined
Mar 20, 2014
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BRIARTHORN CEMETARY

1. What do you need?
a. Trinity --> tested on latest version .12
b. Act V Quest 2.4 - Souls of The Dead > Nobles' Rest Court Yard

2. Features
max death count=2, you can change it by editing this
<TrinityMaxDeaths questId="1" max="2" />

3. Latest Update
Briarthorn Cemetary alt v1.xml --> Some Fixes

Code:
I've made this one at someone's request. Again, use at your peril.

Enjoy


Don't need it, but if you want to donate:
paypal: [email protected]
 

Attachments

Last edited:
I think this one works great.. only thing is that when it leaves the game it doesn't restart. Please fix this.

Many thanks!
 
Last edited:
Change the end to <LeaveGame reason="The END" stayInParty="False" />
<LoadProfile file="Briarthorn Cemetary.xml" />
</Order>
</Profile>



AKA you are adding the Load profile line. Great work! Thanks again!
 
Stuck at stash is a problem with trinity or db itself.I can't help this. Wait for newer version.
 
hi brothers, after teleport to cemetary i get this message:
New Game - resetting everything
i use last trinity and las version demonbuddy
 
thanks, works pretty well. ticks/sec are pretty low but that may be a DB issue that hasn't been corrected yet
 
3 legendaries with the 2 events , need to add the events quests at profil
 
3 legendaries with the 2 events , need to add the events quests at profil

I haven't gotten any legendary for 1 hour. My Barb is running at Torment 1 and gold drop is not good either compare to The Keep Depths.

Anyhow it was well written script. Thank you who wrote this profile.
 
I haven't gotten any legendary for 1 hour. My Barb is running at Torment 1 and gold drop is not good either compare to The Keep Depths.

Anyhow it was well written script. Thank you who wrote this profile.

Me , I've got 2-3 legendaries per hour (T2 min)
 
Creating new game. Params: [Act: A5, Difficulty: Normal, Quest: 284683, QuestStep: 55, ResumeFromSave: False, IsPrivate: True]
Loaded profile [Briarthorn Cemetary]
GameChanged. Clearing actors
[Trinity] New Game - resetting everything

i have this problem
 
was using alt 1 version and after a new game is done it won't start another. so i change up your profile from numGames=55 to this

<GameParams quest="284683" step="55" act="A5" resumeFromSave="False" isPrivate="True" numGames="-1" />
 
i will test this tonight and report back the stats tomorrow morning about 7 hours
 
Stuck in town during 7 hours

Exception when terminating bot thread. System.ArgumentException: La valeur n'est pas comprise dans la plage attendue.
à Zeta.Bot.Logic.BrainBehavior.()
à Zeta.Bot.Logic.BrainBehavior.†(Object )
à Zeta.TreeSharp.Decorator.CanRun(Object context)
à Zeta.TreeSharp.Decorator..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.Decorator..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Common.HookExecutor.Run(Object context)
à Zeta.TreeSharp.Action.RunAction(Object context)
à Zeta.TreeSharp.Action..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.Sequence..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.Decorator..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Common.HookExecutor.Run(Object context)
à Zeta.TreeSharp.Action.RunAction(Object context)
à Zeta.TreeSharp.Action..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Bot.BotMain.()
 
DB -364
Trinity - .13
Ran - 4 hours
EXP/H - 130,000,000
Games/H -4
Tor2
Gold/h - 140k
Leg - 2/h

Good profile runs pretty smooth
 
Exception when terminating bot thread. System.ArgumentException: Der Wert liegt außerhalb des erwarteten Bereichs.
bei Zeta.Bot.Logic.BrainBehavior.()
bei Zeta.Bot.Logic.BrainBehavior.†(Object )
bei Zeta.TreeSharp.Decorator.CanRun(Object context)
bei Zeta.TreeSharp.Decorator..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Decorator..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Sequence..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Decorator..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Bot.BotMain.()
 
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