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questions about the fallback skill

imdivesmaintank

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I remember when the new version first came out it was using the fallback skill constantly, but now I don't think it is ever being used. Did it get deprecated and the slot just didn't get removed or is the conditions under which it fires just much more specific?

I was thinking a great change would be to use that skill (if specified) any time a strongbox is opened. Standing in the middle of 20+ spawning mobs from a yellow strongbox is a recipe for death.
 
Hi imdivesmaintank,

fallback skill is handled within the combat routine, for example in the #914 example combat routine, you find this logic around line 1722:
Code:
  if (slot == -1)
                {
                    slot = ExampleRoutineSettings.Instance.FallbackSlot;
                    melee = true;
                }

The above condition is only called when your primary two attacks, single target and aoe target(s), cannot be used (mainly because you are out of mana (oom)).

Regarding strongbox.. we are awaiting someone, anyone?, to create a strongbox plugin.. I'd like one that uses smoke mine and flask(s) with dispel frozen. But that is up to the community to create.. and some dev's are waiting for a stable release first.

WIMM
 
ah ok thanks. that explains why i'm not seeing it used much anymore.

the dispel frozen issue could just be handled by a more advanced auto-flask plugin (rather than it only working for strongboxes).
basically what i'm thinking it would do is let you indicate which flask slot to use for bleeding, for burning, for frozen, for chilled, curse removal, etc... and then just use them when appropriate. hell, i'd use that when i'm playing manually if it existed lol. even better if it could tell which flasks had the applicable affixes for you, but i'm not sure the bot has that ability.
 
Regarding strongbox.. we are awaiting someone, anyone?, to create a strongbox plugin.. I'd like one that uses smoke mine and flask(s) with dispel frozen. But that is up to the community to create.. and some dev's are waiting for a stable release first.
WIMM

Try this build :D
Forum - Scion - [1.2.0]PewPewPews official Starter-Friendly Incinerate Build | Stronger than ever! - Path of Exile

Superior Damage and teleports you away from explosion, Frozen etc.
The only time it ever didn't work was a silence x.x
 
Last edited:
hansmeier, looks like the lols. Perhaps my next rip ;)

But I will at least try out the evasion part with lightning warp on hit. Lightning warp will cause alot of dysnc, though.

WIMM
 
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