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Question for those botting using incenerate builds

TurboNerd

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Was watching my bot earlier and notice it has issues with getting LoS'd and still just keeps casting in the same spot, do you guys notice the same issue often? if not what're your ranges set to?
 
I use Pew's LW Incinerate. It gets stuck fairly often, but as long as it's taking dmg eventually it'll port somewhere else. I do have StuckDetection enabled in case I get stuck on like, one archer add that can't break through my AA.
 
Having exactly the same problem ^^

Guess it's a calculating problem for the collision width of inc.
 
yea just to verify it i put it as my melee skill, no ranged ability, and set max melee range to like 8 and it still would get caught, may be something pushed has to look into or could explain for us mortals :x
 
ExampleRoutine does not check for the skill width (there's no data about that, so you have to trial and error it), so skills like Freezing Pulse, Spectral Throw around walls, even things like Incinerate will most likely get stuck more often in small, enclosed tilesets or around walls due to desync and obstacle clipping.

Incinerate should be used as a Melee Skill though in ExampleRoutine, as it's more like Ground Slam in terms of actual skill mechanics than it is for any other projectile skill, save for things that always pierce, like FP.

For your custom routine for an incinerate build, you'd just want to have some simple logic to move around after a certain time is spent on a target. You could also work in resync logic if time on target is too long, as that would certainly help with desync issues, but basically always re-positioning to attack mobs would help a lot.
 
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