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Questing not working - Exceptions thrown

mh66

Community Developer
Joined
Jun 21, 2016
Messages
1,050
Questing unfortunately doesn't work for me

Upload doesn't seem to work for me either.

Uploaded Log-Zip:
2684 2016-09-15 23.16.zip

bla.png
 
delete your Hb,redownlaod Hb and make a fresh installation

load the profile via Bstore
 
Tony, I did a fresh installation and used profiles via Bstore
 
[19:49:26.696 D] Loading profile from L:\WoW\HB\Core3\Default Profiles\Questing Profile Pack\Auto Loader - v2.xml

nope you didnt :)
 
Code:
[19:52:01.230 D] Loading profile from store:///1-110 Questing Profile Pack/Auto Loader - v2.xml

I did. :)
 
Something's causing the "A Taste Of Iron" quest logic to throw exceptions.
The only thing I could suggest at the moment is to manually complete this quest until I can get a test out to see if it's recreatable.
 
Thank you for that information. I leveled some chars with HB2 and this exceptions weren't thrown before. I will test it myself and maybe I'll find the code causing this issue
 
Last edited:
Finally fixed it.

Code:
var cannonPoi = Object(231261);

				while (!Me.HasAura(164042))
				{
					cannonPoi.Interact();
					await Coroutine.Yield();
				}

Seems like something happened so that my char was not near cannonPoi, therefore it wasn't valid and
Code:
cannonPoi.Interact();
caused this error. You may want to add to your code, toon is standing near cannonPoi, if not going there and interact only if object is within interactRange and valid.
 
Finally fixed it.

Code:
var cannonPoi = Object(231261);

				while (!Me.HasAura(164042))
				{
					cannonPoi.Interact();
					await Coroutine.Yield();
				}

Seems like something happened so that my char was not near cannonPoi, therefore it wasn't valid and
Code:
cannonPoi.Interact();
caused this error. You may want to add to your code, toon is standing near cannonPoi, if not going there and interact only if object is within interactRange and valid.
I'll setup navigation to the location prior to storing the cannonPoi variable along with a null check to ensure it's valid.
Interact(); has navigation built into it, so that section should be fine as long as it's valid.

Thanks for looking into this!
 
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