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Questing borked

Nexaddo

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Joined
Jan 16, 2013
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So as I'm sitting here watching my bot run around in the fields of misery on the broken blade quest "Retrieve Beacons Warriors rest/crypt of the ancients" when it should be looking in the festering woods.

Could this just be a wrong waypoint for the quest? Which file would i need to look into to check that.

I wouldn't mind attempting to fix this some of this stuff if someone can kinda walk me through it. Is this something i could mess with and fix by changing some tags or is it just better to wait until its fixed and manually quest for now.

**Edit**

I think i found it? Maybe?


For Example:
When looking into the A1 xml i found small differences in the questId's

<MoveToScene questId="72738" stepId="12" sceneSnoId="80370" sceneName="trOut_FesteringWoods_Sub120_NephalemEntranceB" zerg="false" worldSnoId="71150" levelAreaSnoId="19953" />

But when i manually moved there it was

<MoveToScene questId="73236" stepId="-1" sceneSnoId="80370" sceneName="trOut_FesteringWoods_Sub120_NephalemEntranceB" zerg="false" worldSnoId="71150" levelAreaSnoId="19953" />

Am I getting close to anything or am I just crazy and in way over my head XD
 
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