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[QuestBehavior] MyCTM [IgnoreCombat and Next]

mh66

Community Developer
Joined
Jun 21, 2016
Messages
1,050
Hi,

here's an edited version of MyCTM with two additional tags to control your char's movement:

"IgnoreCombat": will execute ClickToMove-Event event when in combat. Wonderful for pulling all the trash together in low level dungeons/raids
"Next": will execute next command this amount of distance before destination is reached. This way you could create your own flying paths without stop-and-fly movement

Usage:

<CustomBehavior File="MyCTM" IgnoreCombat="True" Next="10" X="822.9199" Y="131.1975" Z="509.3707" />

For my profile of "Pit of Saron" I wanted my toon to pull together all the trash and AOE at one location. At one point I wanted to jump off a ledge and MyCTM didn't execute as my toon was in Combat; MoveTo didn't work either as mesh wouldn't allow it.

Replace attached file with the one in directory "Quest Behaviors" and have fun.
 

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Last edited:
is this modification implemented in the myctm behavior that comes with honorbuddy?
 
not working atm with Honorbuddy v3.0.16478.865.
easy to fix: change "Me.IsMounted()" to "Me.Mounted"
or View attachment NewCTM.cs

note: all credit to mh66! i just renamed it to have it excluded from hb update overwrites and changed minor thing so it works with recent hb update
 
Just a note: I didn't know CustomBehavior "RunLikeHell" does exactly this. :)
 
i believe there was some problem with that in combination with something else, cant recall for sure. but it's nice if it does work
 
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