mh66
Community Developer
- Joined
- Jun 21, 2016
- Messages
- 1,050
Hi,
here's an edited version of MyCTM with two additional tags to control your char's movement:
"IgnoreCombat": will execute ClickToMove-Event event when in combat. Wonderful for pulling all the trash together in low level dungeons/raids
"Next": will execute next command this amount of distance before destination is reached. This way you could create your own flying paths without stop-and-fly movement
Usage:
<CustomBehavior File="MyCTM" IgnoreCombat="True" Next="10" X="822.9199" Y="131.1975" Z="509.3707" />
For my profile of "Pit of Saron" I wanted my toon to pull together all the trash and AOE at one location. At one point I wanted to jump off a ledge and MyCTM didn't execute as my toon was in Combat; MoveTo didn't work either as mesh wouldn't allow it.
Replace attached file with the one in directory "Quest Behaviors" and have fun.
here's an edited version of MyCTM with two additional tags to control your char's movement:
"IgnoreCombat": will execute ClickToMove-Event event when in combat. Wonderful for pulling all the trash together in low level dungeons/raids
"Next": will execute next command this amount of distance before destination is reached. This way you could create your own flying paths without stop-and-fly movement
Usage:
<CustomBehavior File="MyCTM" IgnoreCombat="True" Next="10" X="822.9199" Y="131.1975" Z="509.3707" />
For my profile of "Pit of Saron" I wanted my toon to pull together all the trash and AOE at one location. At one point I wanted to jump off a ledge and MyCTM didn't execute as my toon was in Combat; MoveTo didn't work either as mesh wouldn't allow it.
Replace attached file with the one in directory "Quest Behaviors" and have fun.
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