Kickazz006
Well-Known Member
- Joined
- Jan 15, 2010
- Messages
- 20,566
- Reaction score
- 302
Quest 9978 --> By Any Means Necessary ... this guy "Empoor" is a roaming NPC along a path in Terrokar Forest (BC).
The first quest works fine, the 2nd doesn't wait for npc or try to find it.
i've also tried RunTo's to "find" the npc, and then interactwith it... no dice
PHP:
<PickUp QuestName="Clues in the Thicket" QuestId="9971" GiverName="Earthbinder Tavgren" GiverId="18446" X="-1947.203" Y="4689.501" Z="-2.189576" />
<If Condition="((HasQuest(9971)) && (!IsQuestCompleted(9971)))" >
<CustomBehavior File="InteractWith" QuestId="9971" ObjectType="Gameobject" MobId="183789" NumOfTimes="1" CollectionDistance="20" X="-1783.499" Y="4646.27" Z="14.76669" />
</If>
<TurnIn QuestName="Clues in the Thicket" QuestId="9971" TurnInName="Earthbinder Tavgren" TurnInId="18446" X="-1947.203" Y="4689.501" Z="-2.189576" />
<PickUp QuestName="By Any Means Necessary" QuestId="9978" GiverName="Earthbinder Tavgren" GiverId="18446" X="-1947.203" Y="4689.501" Z="-2.189576" />
<If Condition="(HasQuest(9978))" >
<CustomBehavior File="TalkandInteractWith" QuestId="9978" ObjectType="NPC" MobId="18482" NumOfTimes="1" GossipOption="1" WaitTime="1000" CollectionDistance="2000" X="-2014.299" Y="4407.825" Z="3.969938" />
</If>
<TurnIn QuestName="By Any Means Necessary" QuestId="9978" TurnInName="Empoor" TurnInId="18482" />
The first quest works fine, the 2nd doesn't wait for npc or try to find it.
i've also tried RunTo's to "find" the npc, and then interactwith it... no dice