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Quest Bot stuck at "EssenceOfArtist" interaction with map error

antroxxx

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Joined
Jun 8, 2018
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The bot sits there watching there map device while the map is alreaydy inside. getting an error not having the map.

[EssenceOfArtist] Unexpected error. We must have Maligaro's Map at this point.
[CRITICAL ERROR] Now requesting bot to stop.
[Stop] Now requesting the BotThread to stop.
[Tick] Exception #1 during execution, #1 this tick: Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: CRITICAL_ERROR
at Default.EXtensions.ErrorManager.ReportCriticalError() in C:\xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxContent-88218\EXtensions\ErrorManager.cs:line 56
at Default.QuestBot.QuestHandlers.A7_Q2_EssenceOfArtist.<HandleMapDevice>d__21.MoveNext() in C:\xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxt\Content-88218\QuestBot\QuestHandlers\A7_Q2_EssenceOfArtist.cs:line 171
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Default.QuestBot.QuestHandlers.A7_Q2_EssenceOfArtist.<KillMaligaro>d__19.MoveNext() in C:\xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxDefault\Default\Content-88218\QuestBot\QuestHandlers\A7_Q2_EssenceOfArtist.cs:line 113
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Default.QuestBot.QuestTask.<Run>d__2.MoveNext() in C:\xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\Default\Content-88218\QuestBot\QuestTask.cs:line 47
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.TaskManager.-r_#O49)Wbs\,\[\.z<2u4^jX\*I.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Default.QuestBot.QuestBot.<MainCoroutine>d__7.MoveNext() in C:\xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\Content-88218\QuestBot\QuestBot.cs:line 183
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.\,Pdij4bt;B<TS\&>A$G-G1aYF.G7Xc\]il;'Qc6KP:JrzX=YtD6".MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.‬‍‬‭‫‏‍‮‬‭‍‫‮‍‍‭‪‏‏‫‮‬‮‮(Boolean )
at Buddy.Coroutines.Coroutine.‭‍‫‎‫‮‎‍‮‪‏‫‭‎‍‭‬‏‭‍‎‎‮(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Default.QuestBot.QuestBot.Tick() in C:\cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\Content-88218\QuestBot\QuestBot.cs:line 105
at Loki.Bot.BotManager.‭‏‍‮‎‏‬‭‎‍‏‫‫‍‫‪‍‏‎‍‭‏‎‏‎‍‮(IBot )
 
i am actaully sure the bot died during the boss fight there and gets this error ONLY this way at some point. the very first time might not even be bugged.
 
Moved to Support. Please attach a full log. It's indeed possible something got out of sync on your client, but the quest should be working fine for 3.3.
 
thx for the quick reply, here is the log. line 8168 "unexpected error".

the bot is pretty much dying all the time until he tries to put the map in again, but it is already inside. the quest works if he does not die. the problem is just that u need to double check in that case. if the map is missing in the inventory, check if the map device got it already in.
 

Attachments

thx for the quick reply, here is the log. line 8168 "unexpected error".

the bot is pretty much dying all the time until he tries to put the map in again, but it is already inside. the quest works if he does not die. the problem is just that u need to double check in that case. if the map is missing in the inventory, check if the map device got it already in.

Thanks, we'll check into it.

The code already handles that case. It opens map device and checks for the item first, and then your inventory and only throws an exception if none is found in either place. It's possible you are having a latency issue where the map is not being detected in the device, as your log does show it working after you died 6 times and it would then have to create a new area.

For now, you can either move the item back into your inventory and restart the bot, and that should be fine and keep an eye on it. Rare random issues like this can happen with this game, so actually figuring out what happened in your case might not be possible.
 
okay, i understand. latency might be a factor here but not that sure. i will make my own work around to catch that and restart.
 
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