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Q?: Legendary VS Ancient Legendary Loot Rules

Winchester

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Hi Guys!
Can anyone confirm if the latest update of trinity(with loot rules) can distinguish Legendary VS Ancient Legendary?
Meaning, if with loot rules, will trinity keep Ancient and trash/salvage normal legendary of the same item?

TIA!
 
I am using loot rules, but I am using maxstat to distinguish between ancient and non ancient. For me basically almost everything is auto salvage if its not ancient with a few exception items(immunity amulets, couple random items like ice climbers, taskers for fun and shit)

ie:

// Embodiment of the Marauder
[QUALITY] == "Legendary" && [NAME] == "Marauder's Carapace" # [MAXSTAT] >= 550 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Carapace" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Encasement" # [MAXSTAT] >= 550 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Encasement" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Gloves" # [MAXSTAT] >= 700 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Gloves" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Spines" # [MAXSTAT] >= 550 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Spines" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Treads" # [MAXSTAT] >= 550 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Treads" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Visage" # [MAXSTAT] >= 825 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Visage" -> [TRASH]

[QUALITY] == "Legendary" && [NAME] == "Balefire Caster" # [MAXSTAT] >= 825 -> [KEEP] // 825-1000 max stat roll on ancient
[QUALITY] == "Legendary" && [NAME] == "Balefire Caster" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Etrayu" # [MAXSTAT] >= 825 -> [KEEP] // 825-1000 max stat roll on ancient weapon
[QUALITY] == "Legendary" && [NAME] == "Etrayu" -> [TRASH]

but I left all the still rare/important stuff normal just in case ie

[QUALITY] == "Legendary" && [NAME] == "The Furnace" -> [KEEP]

edit - oh I forgot, in that mara part for the gloves. that still picks up non ancient just in case I come across a super good pair that beats out my current 700 dex 50% CHD 9.5% CC 8% RCR(running with 50.35% RCR with prides fall, would be more but dim returns, when PR buff falls off from being hit, im still at 30% or so.
 
Last edited:
Thanks for the feedback.
Im just too lazy to play around the loot rules right now and i havent found a Ancient and Leg of the same item to check.

I saw this post:
I have added Ancient to loot rules if anyone wants to test if it works its on GIT https://www.assembla.com/code/unifiedtrinity/git/commits

Since the check for ancient includes a check on the item being legendary you don't have to specify quality.

Code:
[ANCIENT] == 1 -> [STASH]

Im not sure if this means that if it finds an item quality [ANCIENT], will it keep it?
I replied to this post to clarify this, ill post back with the result.
For now, i just added the code to my LR.
 
Last edited:
Its not a quality thing, they are both Legendary. As long as you have...
EX:
[QUALITY] == "Legendary" && [NAME] == "Reaper's Wraps" -> [KEEP]
it will keep both the ancient and reg. leg
If you want it to keep JUST the ancient maybe a
EX:
[QUALITY] == "Legendary" && [NAME] == "Reaper's Wraps" # [MAXSTAT] > 501 -> [KEEP]
will work
 
Yup, im already doing the maxstat for ancient.

Update: adding [Ancient] doesnt work, well i only did that line and i did not download anything yet.
Waiting for Xzjv's response on one of the threads.
 
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